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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5892158" data-attributes="member: 73201"><p>A few things I'd like to point out and ask:</p><p></p><p></p><ul> <li data-xf-list-type="ul"><a href="http://www.d20pfsrd.com/traits/faith-traits/indomitable-faith" target="_blank">Indomitable Faith</a> is a good trait to get for your +1 to WILL saves.</li> <li data-xf-list-type="ul">See if you DM will allow <a href="http://www.d20pfsrd.com/traits/combat-traits/defender-of-the-society-fighter-pathfinder-society" target="_blank">Defender of the Society</a> as a trait in your game, it's pretty nice for Fighters.</li> <li data-xf-list-type="ul">I'd grab Power Attack as early as possible like at level 1 so that you are pumping out more damage at earlier levels and throughout.</li> <li data-xf-list-type="ul">Why are you going down the tripping line if you don't really have a tripping and/or reach weapon in the Elven Curved Blade? I think a weapon with reach and better tripping abilities would be a more optimized way to go. Think about the <a href="http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/fauchard" target="_blank">Fauchard</a> which will also give you an 18-20 threat range and x2 multiplier</li> <li data-xf-list-type="ul">Personally, if I was going to take Step Up, I'd grab the other two in the feat chain so that you can get <a href="http://www.d20pfsrd.com/feats/combat-feats/step-up-and-strike-combat" target="_blank">Step Up & Strike</a></li> <li data-xf-list-type="ul">I'd also take Iron Will earlier rather than later if you want to go that route, or just grab the trait I listed so you are only down by 1 and can pick up a different feat.</li> <li data-xf-list-type="ul">Think about picking up Lunge for a greater reach advantage, especially if you go Fauchard and then you get 15 feet instead of 10.</li> <li data-xf-list-type="ul">I'd probably steer clear of the Vital Strike Chain, sure it's nice if you have to move and attack so that you get a bit extra damage, but if you have a reach weapon and lunge you really don't need it to keep on an enemy, then if you go with the step-up & strike chain you can move up to 10 feet and get an AOO off and keep within range to deal your full attacks the next time it's your turn.</li> <li data-xf-list-type="ul">I'd also look at adding <a href="http://www.d20pfsrd.com/feats/combat-feats/weapon-specialization-combat---final" target="_blank">Weapon Specialization</a> and <a href="http://www.d20pfsrd.com/feats/combat-feats/greater-weapon-specialization-combat---final" target="_blank">Greater Weapon Specialization</a> as they are additional damage output.</li> <li data-xf-list-type="ul">As an aside, I've got a fighter who is using the 2H archetype, which is pretty nice, but I've dipped a couple of levels barbarian so the armor restrictions don't hurt me like they would a normal fighter.</li> </ul></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5892158, member: 73201"] A few things I'd like to point out and ask: [LIST] [*][URL="http://www.d20pfsrd.com/traits/faith-traits/indomitable-faith"]Indomitable Faith[/URL] is a good trait to get for your +1 to WILL saves. [*]See if you DM will allow [URL="http://www.d20pfsrd.com/traits/combat-traits/defender-of-the-society-fighter-pathfinder-society"]Defender of the Society[/URL] as a trait in your game, it's pretty nice for Fighters. [*]I'd grab Power Attack as early as possible like at level 1 so that you are pumping out more damage at earlier levels and throughout. [*]Why are you going down the tripping line if you don't really have a tripping and/or reach weapon in the Elven Curved Blade? I think a weapon with reach and better tripping abilities would be a more optimized way to go. Think about the [URL="http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/fauchard"]Fauchard[/URL] which will also give you an 18-20 threat range and x2 multiplier [*]Personally, if I was going to take Step Up, I'd grab the other two in the feat chain so that you can get [URL="http://www.d20pfsrd.com/feats/combat-feats/step-up-and-strike-combat"]Step Up & Strike[/URL] [*]I'd also take Iron Will earlier rather than later if you want to go that route, or just grab the trait I listed so you are only down by 1 and can pick up a different feat. [*]Think about picking up Lunge for a greater reach advantage, especially if you go Fauchard and then you get 15 feet instead of 10. [*]I'd probably steer clear of the Vital Strike Chain, sure it's nice if you have to move and attack so that you get a bit extra damage, but if you have a reach weapon and lunge you really don't need it to keep on an enemy, then if you go with the step-up & strike chain you can move up to 10 feet and get an AOO off and keep within range to deal your full attacks the next time it's your turn. [*]I'd also look at adding [URL="http://www.d20pfsrd.com/feats/combat-feats/weapon-specialization-combat---final"]Weapon Specialization[/URL] and [URL="http://www.d20pfsrd.com/feats/combat-feats/greater-weapon-specialization-combat---final"]Greater Weapon Specialization[/URL] as they are additional damage output. [*]As an aside, I've got a fighter who is using the 2H archetype, which is pretty nice, but I've dipped a couple of levels barbarian so the armor restrictions don't hurt me like they would a normal fighter. [/LIST] [/QUOTE]
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