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<blockquote data-quote="Mad Hamish" data-source="post: 5892567" data-attributes="member: 25321"><p>Largely backing up what other people have said I'm not sure that going for trip without a reach weapon is worth it. It also removes the requirement for higher int so you could drop it down a couple of points and probably put other abilities up a touch (if you dropped it to 8 you could put str up and still have an adjusted int of 10, if you drop it to 10 you still have a bonus skill point out of it after racial adjustment). </p><p>Weapon Specialization and greater weapon specialization are worth it for the damage boost and if you don't go for tripping you've got the feats free easily.</p><p>If you want to go tripping then look at polearms or something else with reach, preferably also with a high threat range. </p><p>The order of the feats could be worth tinkering with, it's rare that you won't want to power attack so look to move it up, Iron Will can be a party saver at low levels</p></blockquote><p></p>
[QUOTE="Mad Hamish, post: 5892567, member: 25321"] Largely backing up what other people have said I'm not sure that going for trip without a reach weapon is worth it. It also removes the requirement for higher int so you could drop it down a couple of points and probably put other abilities up a touch (if you dropped it to 8 you could put str up and still have an adjusted int of 10, if you drop it to 10 you still have a bonus skill point out of it after racial adjustment). Weapon Specialization and greater weapon specialization are worth it for the damage boost and if you don't go for tripping you've got the feats free easily. If you want to go tripping then look at polearms or something else with reach, preferably also with a high threat range. The order of the feats could be worth tinkering with, it's rare that you won't want to power attack so look to move it up, Iron Will can be a party saver at low levels [/QUOTE]
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