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<blockquote data-quote="Ebony Dragon" data-source="post: 5905057" data-attributes="member: 4899"><p>Agreed. There are lots of things that trip wont be very effective on, and I'll just have to deal with that by resorting to straight damage and (at high levels) getting crit procs in those situations.</p><p></p><p></p><p>The reason I haven't been too interested in investing more heavily in those critical feats, is because it seems like the stunning power is so good that it doesn't even matter what else I do after that. A stunned opponent is as good as dead. If they make their save are are staggered instead, that is nearly as good. Both of those conditions are HUGELY crippling already. Why bother with tacking more things on top of that.</p><p></p><p>As for the early Power Attack and Weapon Spec feats, as I've said I don't hate them - they just don't seem as useful as the stuff that is taking up my feat slots already. Doing a few more damage per hit, when averaged over the whole groups damage output each round, looks a lot less useful than actually being able to disable opponents and/or give myself and my party members whole extra AOO's each round (through tripping or outflanking).</p></blockquote><p></p>
[QUOTE="Ebony Dragon, post: 5905057, member: 4899"] Agreed. There are lots of things that trip wont be very effective on, and I'll just have to deal with that by resorting to straight damage and (at high levels) getting crit procs in those situations. The reason I haven't been too interested in investing more heavily in those critical feats, is because it seems like the stunning power is so good that it doesn't even matter what else I do after that. A stunned opponent is as good as dead. If they make their save are are staggered instead, that is nearly as good. Both of those conditions are HUGELY crippling already. Why bother with tacking more things on top of that. As for the early Power Attack and Weapon Spec feats, as I've said I don't hate them - they just don't seem as useful as the stuff that is taking up my feat slots already. Doing a few more damage per hit, when averaged over the whole groups damage output each round, looks a lot less useful than actually being able to disable opponents and/or give myself and my party members whole extra AOO's each round (through tripping or outflanking). [/QUOTE]
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