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Fighter/Mage/Boba Fett, advice welcome
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<blockquote data-quote="quaidbrown" data-source="post: 2988322" data-attributes="member: 42966"><p>I'm working on a human fighter mage. I'm envisioning a BobaFettesque bounty-hunter mercenary who has versatile spell-casting weapons and items suited for every situation. I'm starting out at 6th level, and plan on going 1 fighter/5 wizard initially.</p><p></p><p>I'll have 6 feats to start... </p><p>1st level - 3 (human, regular, fighter bonus)</p><p>3rd level - 1 (regular)</p><p>6th - 2 (regular, wizard bonus)</p><p></p><p>I plan to wield two light maces. I'm going to be carrying multiple Spell-Storing Maces, Rods, and Wands.</p><p></p><p>Right now I'm looking at:</p><p></p><p></p><p>lvl1: Fighter 1: Two Weapon Fighting, Weapon Focus (lightmace), Craft Wand</p><p>lvl2: Wizard 1</p><p>lvl3: Wizard 2: Double Wand Wielder (complete arcane)</p><p>lvl4: Wizard 3</p><p>Lvl5: Wizard 4:</p><p>Lvl6: Wizard 5: Craft Arms and Armor, UNDECIDED (greater weapon focus?)</p><p></p><p>(after thinking about this, this progression is not possible due to requirements on Craft Wand (caster level 5), but is what I wanted to do because I wanted to be making weapons right away, maybe I can talk the DM into it, but below is an altered progression... </p><p>Fighter 1: Two Weapon Fighting, UNDECIDED, UNDECIDED</p><p>Wizard 1: </p><p>Wizard 2: UNDECIDED</p><p>Wizard 3: </p><p>Wizard 4:</p><p>Wizard 5: Craft Wand, Double Wand Wielder</p><p></p><p></p><p></p><p>I'm planning on going for Eldritch Knight 1, Fighter 2, Eldritch Knight 2 next... </p><p>which will give me 2 fighter bonus feats, and then another general feat.</p><p></p><p>I am looking at Quick Draw, Weapon Juggle ( from <a href="http://datadeco.com/nbofeats/nbofeats012.html" target="_blank">http://datadeco.com/nbofeats/nbofeats012.html</a>) Practiced Spellcaster, and Craft Rod.</p><p></p><p></p><p>I realize that making my own weapons hinders me somewhat, but I like the idea of creating my own maces that cast various nasty spells appeals to me greatly. I won't be able to hit very well at first, but magic items will help with that. I will probably just play like a wizard at first, and maybe unload some double wand action when pressed, or try to hit with a Blinding Mace and Deafening Mace.</p><p></p><p></p><p>Any advice is greatly appreciated... prestige classes that may help with this, feats I've overlooked, interesting weapon ideas... I enjoy the versatility of the full wizard list, but am not opposed to specializing, maybe in transmutation or necromancy.</p></blockquote><p></p>
[QUOTE="quaidbrown, post: 2988322, member: 42966"] I'm working on a human fighter mage. I'm envisioning a BobaFettesque bounty-hunter mercenary who has versatile spell-casting weapons and items suited for every situation. I'm starting out at 6th level, and plan on going 1 fighter/5 wizard initially. I'll have 6 feats to start... 1st level - 3 (human, regular, fighter bonus) 3rd level - 1 (regular) 6th - 2 (regular, wizard bonus) I plan to wield two light maces. I'm going to be carrying multiple Spell-Storing Maces, Rods, and Wands. Right now I'm looking at: lvl1: Fighter 1: Two Weapon Fighting, Weapon Focus (lightmace), Craft Wand lvl2: Wizard 1 lvl3: Wizard 2: Double Wand Wielder (complete arcane) lvl4: Wizard 3 Lvl5: Wizard 4: Lvl6: Wizard 5: Craft Arms and Armor, UNDECIDED (greater weapon focus?) (after thinking about this, this progression is not possible due to requirements on Craft Wand (caster level 5), but is what I wanted to do because I wanted to be making weapons right away, maybe I can talk the DM into it, but below is an altered progression... Fighter 1: Two Weapon Fighting, UNDECIDED, UNDECIDED Wizard 1: Wizard 2: UNDECIDED Wizard 3: Wizard 4: Wizard 5: Craft Wand, Double Wand Wielder I'm planning on going for Eldritch Knight 1, Fighter 2, Eldritch Knight 2 next... which will give me 2 fighter bonus feats, and then another general feat. I am looking at Quick Draw, Weapon Juggle ( from [url]http://datadeco.com/nbofeats/nbofeats012.html[/url]) Practiced Spellcaster, and Craft Rod. I realize that making my own weapons hinders me somewhat, but I like the idea of creating my own maces that cast various nasty spells appeals to me greatly. I won't be able to hit very well at first, but magic items will help with that. I will probably just play like a wizard at first, and maybe unload some double wand action when pressed, or try to hit with a Blinding Mace and Deafening Mace. Any advice is greatly appreciated... prestige classes that may help with this, feats I've overlooked, interesting weapon ideas... I enjoy the versatility of the full wizard list, but am not opposed to specializing, maybe in transmutation or necromancy. [/QUOTE]
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