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Fighter Martial Archtype: Kensai
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<blockquote data-quote="spinozajack" data-source="post: 6646829" data-attributes="member: 6794198"><p>Love the flavor, especially the picture! Left-handed swordsmen ftw! </p><p></p><p>However, I don't think giving extra attacks as a class feature at level 3 is balanced or a good idea in general. </p><p></p><p>For one, it stacks with GWM but avoids you spending a feat for polearm master for that extra attack that it grants. </p><p></p><p>I love the Kensai class idea, and agree there should be some maneuvers (some of those are really GREAT! good job), and stay without armor entirely. What I'd do is this as the level 3 subclass feature:</p><p></p><p>Kensai defense: When your body is in harmony, strength is balanced with speed. Your AC is 10 + strength and dexterity modifiers, while not wearing armor and yielding only your weapon.</p><p>Kensai technique: Your mind becomes a void in combat, a perfect blend of strength and grace. You can spend a bonus action immediately before attacking to focus your mind, and when you do, your melee weapon attacks benefit from both strength and dexterity bonus to damage.</p><p></p><p>Hand-and-half Fighting style is maybe too good, pluses to hit are generally avoided, although on the other hand, in the context of giving up GWM by using a longsword or battleaxe, maybe it's fine. Who knows. Instead of +1 damage I would make it d12 damage for versatile use.</p><p></p><p>Bastard sword mastery : I kind of like it, and kind of not. I'm fairly certain there will be a two-handed finesse sword published in a splat eventually, making the second clause worthless (aside from proficiency). And I also don't necessarily like more incentives to dump strength, dex is already too good on its own and I really do enjoy the imagery of the strong and agile, but unfettered warrior, like in your portrait. Hardly a weakling, but with a sinewy, explosive strength, like Bruce Lee.</p><p></p><p>If you wanted to make versatile longswords or battleaxes worth using, you could make them heavy so you can use GWM with them. That would be something, combined with the +1 to AC. I don't know about the disengage though. It could be situationally useful, or it could be really badly exploitable in the wrong hands. I tend to suspect the latter. It is very rogue-like. But I'd rather people multiclass to get class features that are always on, rather than duplicate class features in feats, where there is less opportunity cost.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6646829, member: 6794198"] Love the flavor, especially the picture! Left-handed swordsmen ftw! However, I don't think giving extra attacks as a class feature at level 3 is balanced or a good idea in general. For one, it stacks with GWM but avoids you spending a feat for polearm master for that extra attack that it grants. I love the Kensai class idea, and agree there should be some maneuvers (some of those are really GREAT! good job), and stay without armor entirely. What I'd do is this as the level 3 subclass feature: Kensai defense: When your body is in harmony, strength is balanced with speed. Your AC is 10 + strength and dexterity modifiers, while not wearing armor and yielding only your weapon. Kensai technique: Your mind becomes a void in combat, a perfect blend of strength and grace. You can spend a bonus action immediately before attacking to focus your mind, and when you do, your melee weapon attacks benefit from both strength and dexterity bonus to damage. Hand-and-half Fighting style is maybe too good, pluses to hit are generally avoided, although on the other hand, in the context of giving up GWM by using a longsword or battleaxe, maybe it's fine. Who knows. Instead of +1 damage I would make it d12 damage for versatile use. Bastard sword mastery : I kind of like it, and kind of not. I'm fairly certain there will be a two-handed finesse sword published in a splat eventually, making the second clause worthless (aside from proficiency). And I also don't necessarily like more incentives to dump strength, dex is already too good on its own and I really do enjoy the imagery of the strong and agile, but unfettered warrior, like in your portrait. Hardly a weakling, but with a sinewy, explosive strength, like Bruce Lee. If you wanted to make versatile longswords or battleaxes worth using, you could make them heavy so you can use GWM with them. That would be something, combined with the +1 to AC. I don't know about the disengage though. It could be situationally useful, or it could be really badly exploitable in the wrong hands. I tend to suspect the latter. It is very rogue-like. But I'd rather people multiclass to get class features that are always on, rather than duplicate class features in feats, where there is less opportunity cost. [/QUOTE]
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