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Fighter Martial Archtype: Kensai
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<blockquote data-quote="Ashkelon" data-source="post: 6648325" data-attributes="member: 6774887"><p>I like where you are going with this for sure, but there are a few issues I see right away.</p><p></p><p>First off, there is no need for kenjutsu to grant a bonus action attack. Fighters already deal some of the best damage in the game, they don't need a free bonus action attack on top of that.</p><p></p><p>Secondly, the defensive feature coming online at level 7 feels a little awkward. I would simply create a fighting style available at level 1 to take care of the unarmored warrior concept. It feels strange to wear armor for 6 levels, only to be unarmored all of a sudden at level 7.</p><p></p><p>Next, I have a big problem with Blade of Virtue. A 2d6 bonus to damage usable every combat is simply too powerful of an ability. Remember, a fighter will make at least 3 attacks per round by the time they get this ability. 2d6 additional damage per attack adds up fast (6d6 per round if all 3 attacks hit, which is what a level 11 rogue deals with their sneak attack).</p><p></p><p>Now for maneuvers. My biggest problem with maneuvers is that they don't interact well with the fighter's primary feature, extra attack. If you use your action to initiate a maneuver, you aren't taking the Attack action, meaning you only get to make a single attack instead of the 2, 3, or 4 you would normally make.</p><p></p><p>Also, I believe many of the maneuvers need their cost adjusted. For example, Scything Blade is amazingly powerful (2 attacks as a bonus action for 2 ki!) while many of the 10 ki cost maneuvers aren't worth it. This is actually a big problem with ki based maneuvers, generally it is better to spam a low cost maneuver than to attempt a big costly maneuver.</p><p></p><p>Anyway, if you want some inspiration, here is a class I have been working on that is very similar to yours:</p><p></p><p><a href="https://docs.google.com/document/d/1zHLtUBIOpuzbhov9Jk6GsCgftm1TIb2_Q8oHBWo26Jk/edit?usp=sharing" target="_blank">https://docs.google.com/document/d/1zHLtUBIOpuzbhov9Jk6GsCgftm1TIb2_Q8oHBWo26Jk/edit?usp=sharing</a></p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6648325, member: 6774887"] I like where you are going with this for sure, but there are a few issues I see right away. First off, there is no need for kenjutsu to grant a bonus action attack. Fighters already deal some of the best damage in the game, they don't need a free bonus action attack on top of that. Secondly, the defensive feature coming online at level 7 feels a little awkward. I would simply create a fighting style available at level 1 to take care of the unarmored warrior concept. It feels strange to wear armor for 6 levels, only to be unarmored all of a sudden at level 7. Next, I have a big problem with Blade of Virtue. A 2d6 bonus to damage usable every combat is simply too powerful of an ability. Remember, a fighter will make at least 3 attacks per round by the time they get this ability. 2d6 additional damage per attack adds up fast (6d6 per round if all 3 attacks hit, which is what a level 11 rogue deals with their sneak attack). Now for maneuvers. My biggest problem with maneuvers is that they don't interact well with the fighter's primary feature, extra attack. If you use your action to initiate a maneuver, you aren't taking the Attack action, meaning you only get to make a single attack instead of the 2, 3, or 4 you would normally make. Also, I believe many of the maneuvers need their cost adjusted. For example, Scything Blade is amazingly powerful (2 attacks as a bonus action for 2 ki!) while many of the 10 ki cost maneuvers aren't worth it. This is actually a big problem with ki based maneuvers, generally it is better to spam a low cost maneuver than to attempt a big costly maneuver. Anyway, if you want some inspiration, here is a class I have been working on that is very similar to yours: [url]https://docs.google.com/document/d/1zHLtUBIOpuzbhov9Jk6GsCgftm1TIb2_Q8oHBWo26Jk/edit?usp=sharing[/url] [/QUOTE]
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