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Fighter Martial Archtype: Kensai
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<blockquote data-quote="Jaron Mortimer" data-source="post: 6648536" data-attributes="member: 6789925"><p>The idea here is that it's essentially martial arts for a fighter. I don't see it as a real problem: A polearm fighter will be doing 1d10+str+1d4+str at first or fourth level, and this is exactly that. </p><p></p><p></p><p></p><p>I don't really disagree with you, but I don't really have another place to put it, and its a part of this subclass I really want to make sure is there.</p><p></p><p></p><p></p><p>I initially wrote it up as adding your wisdom modifier instead of 2d6, but that felt very lackluster for a capstone ability. There are a couple ways I could do this: Make it a once/long rest ability, increase it's ki point cost to be prohibitive to use every combat, or reduce it's damage. I'm inclined to go for the first, since it should feel like a very powerful ability.</p><p> </p><p></p><p></p><p>That's intentional. This Subclass, though it seems similar, is more like the Eldritch Knight that the Battlemaster: all of the abilities that require an action have some specific desireable effect that your normal attacks can't do. Taunting, Stunning, Whirlwind/double whirlwind attack, attacking in a line, dealing a single massive strike, Auto-critting...these are potions that the Kensai has that he wouldn't have otherwise, and can't be replicated simply by attacking. </p><p></p><p></p><p></p><p>I'm open to adjusting these. The monk can get two bonus attacks for 1 ki point, and has many more Ki points available, but also doesn't get more than 1 extra attack. The 10 ki cost maneuvers have been adjusted slightly in another posting of this subclass; i'd encourage you to check out the changes that i've made and see how you like them. Anyone who plays a Kensai is more or less expected to burn though his whole ki pool each fight, but he still needs to ration it per round; 10 ki goes very quickly, especially when your defensive abilities cost roughly a third of that. </p><p></p><p></p><p></p><p>I'll check that out, it looks really interesting! ToB was my favorite book from 3.5, so anything that emulates it makes me quite happy.</p></blockquote><p></p>
[QUOTE="Jaron Mortimer, post: 6648536, member: 6789925"] The idea here is that it's essentially martial arts for a fighter. I don't see it as a real problem: A polearm fighter will be doing 1d10+str+1d4+str at first or fourth level, and this is exactly that. I don't really disagree with you, but I don't really have another place to put it, and its a part of this subclass I really want to make sure is there. I initially wrote it up as adding your wisdom modifier instead of 2d6, but that felt very lackluster for a capstone ability. There are a couple ways I could do this: Make it a once/long rest ability, increase it's ki point cost to be prohibitive to use every combat, or reduce it's damage. I'm inclined to go for the first, since it should feel like a very powerful ability. That's intentional. This Subclass, though it seems similar, is more like the Eldritch Knight that the Battlemaster: all of the abilities that require an action have some specific desireable effect that your normal attacks can't do. Taunting, Stunning, Whirlwind/double whirlwind attack, attacking in a line, dealing a single massive strike, Auto-critting...these are potions that the Kensai has that he wouldn't have otherwise, and can't be replicated simply by attacking. I'm open to adjusting these. The monk can get two bonus attacks for 1 ki point, and has many more Ki points available, but also doesn't get more than 1 extra attack. The 10 ki cost maneuvers have been adjusted slightly in another posting of this subclass; i'd encourage you to check out the changes that i've made and see how you like them. Anyone who plays a Kensai is more or less expected to burn though his whole ki pool each fight, but he still needs to ration it per round; 10 ki goes very quickly, especially when your defensive abilities cost roughly a third of that. I'll check that out, it looks really interesting! ToB was my favorite book from 3.5, so anything that emulates it makes me quite happy. [/QUOTE]
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