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Fighter Math (high level campaigns)
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<blockquote data-quote="Mathew_Freeman" data-source="post: 790090" data-attributes="member: 1846"><p>I disagree, I don't find it that difficult to remember or work out.</p><p></p><p>After all, on my character sheet I write down my 'normal' attack bonus, say +16/+11 to take a random example.</p><p></p><p>On a spare piece of paper, each session, I write down any changes to this and any spells cast upon me. So if I get a <em>bulls strength</em> I just write down Str = 22, atk +18/+13 and change the damage. The main sheet remains clear and easy, but the 'running total' sheet becomes messy quickly. Of course, this doesn't always work perfectly (I often forget about <em>bless</em> effects, for example) but it works well enough.</p><p></p><p>Now when you're a cleric and you're casting <em>divine favour, righteous might, bull's strength, divine power, shield of faith, endurance, owl's wisdom, magic vestment, greater magic weapon</em> and whatever your local wizard can come up with, and you've got to keep track of durations <strong>as well</strong>, then you've got a problem <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 790090, member: 1846"] I disagree, I don't find it that difficult to remember or work out. After all, on my character sheet I write down my 'normal' attack bonus, say +16/+11 to take a random example. On a spare piece of paper, each session, I write down any changes to this and any spells cast upon me. So if I get a [i]bulls strength[/i] I just write down Str = 22, atk +18/+13 and change the damage. The main sheet remains clear and easy, but the 'running total' sheet becomes messy quickly. Of course, this doesn't always work perfectly (I often forget about [i]bless[/i] effects, for example) but it works well enough. Now when you're a cleric and you're casting [i]divine favour, righteous might, bull's strength, divine power, shield of faith, endurance, owl's wisdom, magic vestment, greater magic weapon[/i] and whatever your local wizard can come up with, and you've got to keep track of durations [b]as well[/b], then you've got a problem :D [/QUOTE]
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