Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighter Non-Combat Ability Brainstorm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7831467" data-attributes="member: 996"><p>You could, indeed. AD&D had rules, if sorts, for all manner of things - different, arbitrary, resolution systems for each of them, too. <em>That's complexity.</em></p><p>5e, if there's a rule, it's probably something to do with d20+bonus vs DC, if not, DM judgement - which after examining, debating and discarding whatever quixotic Gygaxism 1e had to offer, is what you'd be doing, anyway.</p><p></p><p> Yeah yeah, I get it, you're calling me a moron if I don't agree with you.</p><p></p><p>You can give up that tactic anytime you want to show basic respect and have an honest discussion, because I am sick to death of that card.</p><p>Yes, you & your little friends played /something/ while holding D&D books, back in the 80s. So did I & mine.</p><p>The difference is I admit it had little to do with the complicated game D&D presented, if you were reading at the level Gygax wrote to, and were telepath enoigh to divine what he actually meant. While you insist it's proof that his baroque circumlocutions, and heterogeneous, often contradictory sub-systems were "simple."</p><p></p><p>And I am sick to death of humoring that particular pair of nostalgia glasses.</p><p></p><p>(And, I'm sorry to have let that all out, at you, specifically, you were just the straw to that particular camel.)</p><p></p><p>AD&D, my first love in the hobby, which it's unlikely any other game will ever equal, was ridiculously, unnecessarily, gloriously, complicated.</p><p></p><p>Love it for that, or in spite of that, or have complicated feelings about it, but acknowledge it.</p><p></p><p> I saw any number of "mana" systems back in the day, and, yes, that was a notable way in which they increased the versatility, and thus power, of casters.</p><p></p><p> Those are two different things.</p><p></p><p>My point is that hps - <em>the target's hps</em> - are a very real limitation on the "should be at will ability" to kill things with deadly weapons. If we were really to have weapon attacks be at-will, every strike would have a chance of killing.</p><p></p><p> No, but if your target could have unlimited hps, your ability to kill it with a deadly weapon would be reduced to 0/day, wouldn't it?</p><p></p><p> 5e declined to include fatigue factors, sure, mainly because they'd been gone so long, obviously because it'd've been yet more complicated - but, more practically, because they're moot: if you're facing that many foes, you'll be dead before you get tired, thanks to BA.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7831467, member: 996"] You could, indeed. AD&D had rules, if sorts, for all manner of things - different, arbitrary, resolution systems for each of them, too. [I]That's complexity.[/I] 5e, if there's a rule, it's probably something to do with d20+bonus vs DC, if not, DM judgement - which after examining, debating and discarding whatever quixotic Gygaxism 1e had to offer, is what you'd be doing, anyway. Yeah yeah, I get it, you're calling me a moron if I don't agree with you. You can give up that tactic anytime you want to show basic respect and have an honest discussion, because I am sick to death of that card. Yes, you & your little friends played /something/ while holding D&D books, back in the 80s. So did I & mine. The difference is I admit it had little to do with the complicated game D&D presented, if you were reading at the level Gygax wrote to, and were telepath enoigh to divine what he actually meant. While you insist it's proof that his baroque circumlocutions, and heterogeneous, often contradictory sub-systems were "simple." And I am sick to death of humoring that particular pair of nostalgia glasses. (And, I'm sorry to have let that all out, at you, specifically, you were just the straw to that particular camel.) AD&D, my first love in the hobby, which it's unlikely any other game will ever equal, was ridiculously, unnecessarily, gloriously, complicated. Love it for that, or in spite of that, or have complicated feelings about it, but acknowledge it. I saw any number of "mana" systems back in the day, and, yes, that was a notable way in which they increased the versatility, and thus power, of casters. Those are two different things. My point is that hps - [I]the target's hps[/I] - are a very real limitation on the "should be at will ability" to kill things with deadly weapons. If we were really to have weapon attacks be at-will, every strike would have a chance of killing. No, but if your target could have unlimited hps, your ability to kill it with a deadly weapon would be reduced to 0/day, wouldn't it? 5e declined to include fatigue factors, sure, mainly because they'd been gone so long, obviously because it'd've been yet more complicated - but, more practically, because they're moot: if you're facing that many foes, you'll be dead before you get tired, thanks to BA. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighter Non-Combat Ability Brainstorm
Top