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Fighter Non-Combat Ability Brainstorm
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<blockquote data-quote="snickersnax" data-source="post: 7834976" data-attributes="member: 6888204"><p>I've come late to this thread, but I see enhancing abilities that the fighter already has as a great place to start. Many of the fighter abilities seem like they are unnecessarily weak already and enhancing them doesn't infringe on anyone else's role.</p><p></p><p>"...as fighters, they all share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat."</p><p></p><p>Possible enhancements:</p><p></p><p>All fighters get defensive fighting style. Defensive fighting style is an odd duck among the fighting styles, the rest are actually fighting styles.</p><p></p><p>Great weapon fighting : reroll one weapon die. This elegant houserule makes greatsword and great axe nearly mechanically equivalent.</p><p></p><p>Remarkable athlete: you can add your full proficiency bonus to all Strength, Dexterity and Constitution checks, even if you already do (essentially expertise, except for a few specialty checks). Otherwise this champion feature should be renamed the Ho-hum Athlete.</p><p></p><p>Student of war: this should include proficiency with all siege equipment.</p><p></p><p>Know your enemy: this should easily be a bonus action rather than a 1 minute activity. And perhaps even give exact stats except maybe hit points.</p></blockquote><p></p>
[QUOTE="snickersnax, post: 7834976, member: 6888204"] I've come late to this thread, but I see enhancing abilities that the fighter already has as a great place to start. Many of the fighter abilities seem like they are unnecessarily weak already and enhancing them doesn't infringe on anyone else's role. "...as fighters, they all share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat." Possible enhancements: All fighters get defensive fighting style. Defensive fighting style is an odd duck among the fighting styles, the rest are actually fighting styles. Great weapon fighting : reroll one weapon die. This elegant houserule makes greatsword and great axe nearly mechanically equivalent. Remarkable athlete: you can add your full proficiency bonus to all Strength, Dexterity and Constitution checks, even if you already do (essentially expertise, except for a few specialty checks). Otherwise this champion feature should be renamed the Ho-hum Athlete. Student of war: this should include proficiency with all siege equipment. Know your enemy: this should easily be a bonus action rather than a 1 minute activity. And perhaps even give exact stats except maybe hit points. [/QUOTE]
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