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Fighter (Playtest 7)
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<blockquote data-quote="Vael" data-source="post: 9120763" data-attributes="member: 57043"><p>So, new subclass, the Brawler. Still digesting that one, and the EK has some poor wording given how the video described it.</p><p></p><p>But, gotta love the new Tactical Mind and Tactical Shift features. Both expand the use of Second Wind, with Tactical Mind allowing you to use it on ability checks (and making sure there's no feel bads, you can use it when you know you've failed a d20 test and only expend the Second Wind useage if it manages to turn a failure into success) and Tactical Shift allowing a quick repositioning without triggering OAs when you heal.</p><p></p><p>Fighters seem to have lost the "get two masteries, choose which you get every strike" feature, instead just allowing them to alter which Weapon Masteries go with which weapon, which I guess is fine. I assume this is to leave space for a potential subclass that'll be the Kensai-like Weapon expert.</p><p></p><p>I'll confess, not a fighter dude, but I do like the look of this class. Some out of combat utility, some more differentiation from the Barbarian in flavor and focus ... these all seem like solid steps forward.</p></blockquote><p></p>
[QUOTE="Vael, post: 9120763, member: 57043"] So, new subclass, the Brawler. Still digesting that one, and the EK has some poor wording given how the video described it. But, gotta love the new Tactical Mind and Tactical Shift features. Both expand the use of Second Wind, with Tactical Mind allowing you to use it on ability checks (and making sure there's no feel bads, you can use it when you know you've failed a d20 test and only expend the Second Wind useage if it manages to turn a failure into success) and Tactical Shift allowing a quick repositioning without triggering OAs when you heal. Fighters seem to have lost the "get two masteries, choose which you get every strike" feature, instead just allowing them to alter which Weapon Masteries go with which weapon, which I guess is fine. I assume this is to leave space for a potential subclass that'll be the Kensai-like Weapon expert. I'll confess, not a fighter dude, but I do like the look of this class. Some out of combat utility, some more differentiation from the Barbarian in flavor and focus ... these all seem like solid steps forward. [/QUOTE]
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