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General Tabletop Discussion
*Dungeons & Dragons
Fighter (Playtest 7)
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<blockquote data-quote="see" data-source="post: 9122477" data-attributes="member: 10531"><p>No, he can't. The Brawler can swap Mastery effects <em>on each attack roll</em>. Unless you're letting "any warrior-type" dig around in his backpack and swap weapons in the middle of his turn, he can't Cleave an opponent and then use the attack roll granted by Cleave to Topple a second. The Brawler can do that.</p><p></p><p>As far as damage, the <em>actual</em> current rule is "Often, an improvised weapon is similar to an actual weapon and can be treated as such . . . An object that bears no resemblance to a weapon deals 1d4 damage".</p><p></p><p>So, of course, the sensible thing here is for the Brawler to go and find an object that is similar to a maul (ideally), or maybe just a warhammer, and <em>carry that around</em>, just like "any warrior-type" carries around a weapon. Oh, hey, now he's got a 2d6 or 1d10 Reach weapon that can Cleave, Push, and Topple all on the same turn. Oh, he'll do less damage if he loses access to the "improvised" weapon he's been carrying around . . . but under those circumstances, he's better off with bare hands or whatever can be scrounged than other fighters.</p><p></p><p>Now, maybe we'll have a different rule in the 2024 rulebooks for evaluating damage by improvised weapons. And sure, if a DM goes out of his way to nerf the Brawler ("No, that blacksmith's sledgehammer doesn't resemble any weapon, d4 for you!"), the DM can do that. But taking the rules at face value for this playtest, the Brawler is in decent shape.</p></blockquote><p></p>
[QUOTE="see, post: 9122477, member: 10531"] No, he can't. The Brawler can swap Mastery effects [I]on each attack roll[/I]. Unless you're letting "any warrior-type" dig around in his backpack and swap weapons in the middle of his turn, he can't Cleave an opponent and then use the attack roll granted by Cleave to Topple a second. The Brawler can do that. As far as damage, the [I]actual[/I] current rule is "Often, an improvised weapon is similar to an actual weapon and can be treated as such . . . An object that bears no resemblance to a weapon deals 1d4 damage". So, of course, the sensible thing here is for the Brawler to go and find an object that is similar to a maul (ideally), or maybe just a warhammer, and [I]carry that around[/I], just like "any warrior-type" carries around a weapon. Oh, hey, now he's got a 2d6 or 1d10 Reach weapon that can Cleave, Push, and Topple all on the same turn. Oh, he'll do less damage if he loses access to the "improvised" weapon he's been carrying around . . . but under those circumstances, he's better off with bare hands or whatever can be scrounged than other fighters. Now, maybe we'll have a different rule in the 2024 rulebooks for evaluating damage by improvised weapons. And sure, if a DM goes out of his way to nerf the Brawler ("No, that blacksmith's sledgehammer doesn't resemble any weapon, d4 for you!"), the DM can do that. But taking the rules at face value for this playtest, the Brawler is in decent shape. [/QUOTE]
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