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Fighter (Playtest 7)
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<blockquote data-quote="Clint_L" data-source="post: 9123020" data-attributes="member: 7035894"><p>In theory, I agree with you, but in practice, D&D is nothing like a fighting video game. In effect, those games last for many super short "rounds", so a fighter can quickly build and spend resources, over and over. How do you make that work in a game where most battles are only a few rounds long, and the first round is often of utmost importance?</p><p></p><p>I love the idea of adding a mechanism by which monks can essentially earn extra energy as they fight, but I think it is imperative, given D&D's design, that all classes enter combat able to do fun things right away. As a taster, what about adding a baseline ability where monks earn an extra ki point or two every time they critical? That would actually have very little impact on gameplay, but it would be a fun little nod towards those sorts of fighting games.</p><p></p><p>Conceptually, a play style designed around builders and finishers would require a ground-up revamp of the monk, and some 5e compatible systems have done this, but that's just not on the table for OneD&D, for better or worse.</p><p></p><p>Getting back to the Brawler, I am uncomfortable with how much this subclass treads on monk territory already, given how much trouble WotC is having balancing that class. I feel like they should figure out unarmed fighting for the unarmed fighting class before adding it to other classes.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9123020, member: 7035894"] In theory, I agree with you, but in practice, D&D is nothing like a fighting video game. In effect, those games last for many super short "rounds", so a fighter can quickly build and spend resources, over and over. How do you make that work in a game where most battles are only a few rounds long, and the first round is often of utmost importance? I love the idea of adding a mechanism by which monks can essentially earn extra energy as they fight, but I think it is imperative, given D&D's design, that all classes enter combat able to do fun things right away. As a taster, what about adding a baseline ability where monks earn an extra ki point or two every time they critical? That would actually have very little impact on gameplay, but it would be a fun little nod towards those sorts of fighting games. Conceptually, a play style designed around builders and finishers would require a ground-up revamp of the monk, and some 5e compatible systems have done this, but that's just not on the table for OneD&D, for better or worse. Getting back to the Brawler, I am uncomfortable with how much this subclass treads on monk territory already, given how much trouble WotC is having balancing that class. I feel like they should figure out unarmed fighting for the unarmed fighting class before adding it to other classes. [/QUOTE]
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