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General Tabletop Discussion
*Dungeons & Dragons
Fighter (Playtest 7)
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<blockquote data-quote="Ruin Explorer" data-source="post: 9123554" data-attributes="member: 18"><p>Yup that's other issue here.</p><p></p><p>And this is a classic issue from videogames.</p><p></p><p>Whenever an ongoing videogame gets a new class that uses a new weapon or item, if the developers don't go back and place that item into old content, then that old content does not serve those classes well.</p><p></p><p>The cheap and easy answer, without real consideration, I would suggest, is to just fliply say "Well, the DM needs to modify it!", and sure but will the DMG say that? Will the DMG have words in it that say, if you're using older adventures, and you have an unarmed or improvised character, please consider modifying the adventure to include [improvised or unarmed improvement item]. Because I would bet money that not only will the DMG - even if well-written - fail to say that, it'll fail to say anything remotely of the sort. I'd go as far as to guess WotC's own official adventures made AFTER 2024 will also continue to miss out these items.</p><p></p><p>The only way the situation improves is if the DMG has profoundly different guidance on how to hand out magic items, guidance which isn't, essentially "do as thou wilt shall be the whole of the law", but that actually says "You probably give X items at Y level - you don't have to but you probably should". Now that will offend a minority of my fellow grogs and an even smaller minority of younger players who are, despite having used decades of random item tables that de facto do stuff like this, find the DMG giving any kind of advice to them to be reprehensible. But that's like 4% of players and honest it's not worth worrying about. Unfortunately I think WotC will worry about it.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9123554, member: 18"] Yup that's other issue here. And this is a classic issue from videogames. Whenever an ongoing videogame gets a new class that uses a new weapon or item, if the developers don't go back and place that item into old content, then that old content does not serve those classes well. The cheap and easy answer, without real consideration, I would suggest, is to just fliply say "Well, the DM needs to modify it!", and sure but will the DMG say that? Will the DMG have words in it that say, if you're using older adventures, and you have an unarmed or improvised character, please consider modifying the adventure to include [improvised or unarmed improvement item]. Because I would bet money that not only will the DMG - even if well-written - fail to say that, it'll fail to say anything remotely of the sort. I'd go as far as to guess WotC's own official adventures made AFTER 2024 will also continue to miss out these items. The only way the situation improves is if the DMG has profoundly different guidance on how to hand out magic items, guidance which isn't, essentially "do as thou wilt shall be the whole of the law", but that actually says "You probably give X items at Y level - you don't have to but you probably should". Now that will offend a minority of my fellow grogs and an even smaller minority of younger players who are, despite having used decades of random item tables that de facto do stuff like this, find the DMG giving any kind of advice to them to be reprehensible. But that's like 4% of players and honest it's not worth worrying about. Unfortunately I think WotC will worry about it. [/QUOTE]
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