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Fighter (Playtest 7)
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<blockquote data-quote="Remathilis" data-source="post: 9124535" data-attributes="member: 7635"><p>Sure. Flex. </p><p></p><p>It's a simple weapon mastery that took a very underutilized property and gave it wider application. But all people saw was one die higher and flipped. "It's not powerful enough. It should be upgraded by two dice higher!" "It's not abusable in a white room combo that involves drawing, attacking with, and then dropping multiple weapons!" "It's too boring and only for 00bs". So does WotC fix it? No. They take it away. Now there is no simple weapon mastery ability that you can put on your character sheet and not think about." Gg community. </p><p></p><p>Another? They balanced divine smite by making it the spell it should have been in 2014. It's mathematically the same amount of damage and opened the other smite spells into viability. But people whined that "I can't smite in a silence spell" and back to the 2014 smite we'll go. </p><p></p><p>Treeanmmonk (your friend and mine) showed that there is remarkably little DPS drop off between the packet 5 warlock spellcasting and pact magic. But people whined they can't potentially cast six 5th level spells in a day and we're back to the pact. </p><p></p><p>And the buzz is already against counterspell and bear totem damage reduction because they were too good. But if you can't shut down Venca with a third level spell slot or become resistant to everything, you're not playing D&D. </p><p></p><p>Time and again I've seen reasonable ideas shot down because somebody looked at the PDF instead of, ya know, making a character and playing a minute with it. </p><p></p><p>And I'm proud they caught the disaster that was the wizard Create Spell. Not every idea WotC has put out is good and sometimes it's so bad that even the gut instinct people pause.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9124535, member: 7635"] Sure. Flex. It's a simple weapon mastery that took a very underutilized property and gave it wider application. But all people saw was one die higher and flipped. "It's not powerful enough. It should be upgraded by two dice higher!" "It's not abusable in a white room combo that involves drawing, attacking with, and then dropping multiple weapons!" "It's too boring and only for 00bs". So does WotC fix it? No. They take it away. Now there is no simple weapon mastery ability that you can put on your character sheet and not think about." Gg community. Another? They balanced divine smite by making it the spell it should have been in 2014. It's mathematically the same amount of damage and opened the other smite spells into viability. But people whined that "I can't smite in a silence spell" and back to the 2014 smite we'll go. Treeanmmonk (your friend and mine) showed that there is remarkably little DPS drop off between the packet 5 warlock spellcasting and pact magic. But people whined they can't potentially cast six 5th level spells in a day and we're back to the pact. And the buzz is already against counterspell and bear totem damage reduction because they were too good. But if you can't shut down Venca with a third level spell slot or become resistant to everything, you're not playing D&D. Time and again I've seen reasonable ideas shot down because somebody looked at the PDF instead of, ya know, making a character and playing a minute with it. And I'm proud they caught the disaster that was the wizard Create Spell. Not every idea WotC has put out is good and sometimes it's so bad that even the gut instinct people pause. [/QUOTE]
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