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<blockquote data-quote="Neonchameleon" data-source="post: 9124536" data-attributes="member: 87792"><p>First taking out the single best designed and most distinctive spellcaster in the game and replacing it with a half-arsed generic half caster would not have been good for the health of the game. Variety is good.</p><p></p><p>Second I don't think I've seen any pushback against the nerfing of the abusable parts of GWM or one handed PAM - and the only bitching about the reigning in of the abusable part of sharpshooter I've seen is that the replacement ability doesn't quite fit and overlaps with Crossbow Expert.</p><p></p><p>Thirdly I don't think I've ever seen anyone try to preserve the single level dips. That the warlock got reverted from the catastrophically bad half caster doesn't mean anyone complained about Eldritch Blast being made to scale with warlock level. Just that the whole thing was badly enough received that they had little choice other than to nuke it from orbit.</p><p></p><p>Fourthly, who was trying to defend the old Moon Druid's ridiculous thp at low levels even if they wanted and got some? Or Spell Mastery being applied to Shield or Absorb Elements.</p><p></p><p>The community has however seriously complained about new broken stuff being added.</p><p></p><p>They also tried to hold the line on Flex...</p><p></p><p>The thing about this is that so far the community has normally been more right than the designers. I mean it wasn't the community that tried to give the wizard a spell to remove restrictions on spells. And even when I've agreed with the designers in theory the community can only give feedback on the implementation. I liked Aardling 1.0 for a certain type of player (and it needed design notes to that effect) - but 2.0 was just bad. I wanted template wild shape but the version offered for playtesting was just bad.</p><p></p><p>And what's unpopular isn't always right either.</p><p></p><p>Also part of the point of a class based game is so you can target different audiences and different play experiences at the same time. Groups when kept independent generally average at better judgement than a few individuals. But the thing looking at popularity is likely to do is (as with the Aardling 1.0) have people look at something not appealing to them and downvote it for being an outlier. What needs to be resisted from this crowd based feedback is a desire for homogenisation. The other casualty has been Flex not being replaced - there needs to be a simple nothing-to-track mastery.</p><p></p><p>Fortunately the needed resistance to homogenisation seems to be happening. The homogenised warlock and homogenised spell lists have both been dropped into the trash where they belong. And the bard is going back to being something approaching a bard not a D&D frankenclass.</p><p></p><p>Edit: And Smite is back to something simple to use and not homogenised another generic and faffy spell; the other smites should move this way.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9124536, member: 87792"] First taking out the single best designed and most distinctive spellcaster in the game and replacing it with a half-arsed generic half caster would not have been good for the health of the game. Variety is good. Second I don't think I've seen any pushback against the nerfing of the abusable parts of GWM or one handed PAM - and the only bitching about the reigning in of the abusable part of sharpshooter I've seen is that the replacement ability doesn't quite fit and overlaps with Crossbow Expert. Thirdly I don't think I've ever seen anyone try to preserve the single level dips. That the warlock got reverted from the catastrophically bad half caster doesn't mean anyone complained about Eldritch Blast being made to scale with warlock level. Just that the whole thing was badly enough received that they had little choice other than to nuke it from orbit. Fourthly, who was trying to defend the old Moon Druid's ridiculous thp at low levels even if they wanted and got some? Or Spell Mastery being applied to Shield or Absorb Elements. The community has however seriously complained about new broken stuff being added. They also tried to hold the line on Flex... The thing about this is that so far the community has normally been more right than the designers. I mean it wasn't the community that tried to give the wizard a spell to remove restrictions on spells. And even when I've agreed with the designers in theory the community can only give feedback on the implementation. I liked Aardling 1.0 for a certain type of player (and it needed design notes to that effect) - but 2.0 was just bad. I wanted template wild shape but the version offered for playtesting was just bad. And what's unpopular isn't always right either. Also part of the point of a class based game is so you can target different audiences and different play experiences at the same time. Groups when kept independent generally average at better judgement than a few individuals. But the thing looking at popularity is likely to do is (as with the Aardling 1.0) have people look at something not appealing to them and downvote it for being an outlier. What needs to be resisted from this crowd based feedback is a desire for homogenisation. The other casualty has been Flex not being replaced - there needs to be a simple nothing-to-track mastery. Fortunately the needed resistance to homogenisation seems to be happening. The homogenised warlock and homogenised spell lists have both been dropped into the trash where they belong. And the bard is going back to being something approaching a bard not a D&D frankenclass. Edit: And Smite is back to something simple to use and not homogenised another generic and faffy spell; the other smites should move this way. [/QUOTE]
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