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<blockquote data-quote="Ruin Explorer" data-source="post: 9125475" data-attributes="member: 18"><p>There really should be, because it is truly a classic phenomenon, dating back decades and clearly still operating in 5E. </p><p></p><p>The Mystic was the prime example - people absolutely went overboard about how "OP" it was, when it was slightly sub-par compared to a Full Caster (any Full Caster), just had a couple of obviously unintended or unconsidered rules interactions (it was an early design). It was literally like three specific nerfs away from being absolutely fine. As a thought experiment we might consider how people would react if they game didn't have Wizards in it, but WotC tried to introduce them in a UA. People would have lost their minds again - the only reason they don't re: Wizards etc. is as you point out, the completely inaccurate assumption that "corebook = balanced". We can see this with races too - the Elves and Mountain Dwarves have been, for most of the history of 5E, some of the most powerful races in it, whereas Humans and Dragonborn have been some of the weakest until both got revised/variants (fortunately race counts for little enough that it doesn't cause a major issue). You used to see it in games like Shadowrun and Cyberpunk too - often there was fairly wildly powerful cyberware/weapons/decks/programs/spells/etc. in the core books, and something would get introduced in a splatbook, and be seen as ridiculously OP, even though it's not even on par with the best stuff in the corebook.</p><p></p><p>It's totally fair to say a lot of splatbooks did introduce a ton of power creep, but people often fail to look at that in the larger context. Did it really matter 3.XE that X weapon or melee-oriented Feat Y is "OP" when Wizards/Druids/Clerics exist lol?</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9125475, member: 18"] There really should be, because it is truly a classic phenomenon, dating back decades and clearly still operating in 5E. The Mystic was the prime example - people absolutely went overboard about how "OP" it was, when it was slightly sub-par compared to a Full Caster (any Full Caster), just had a couple of obviously unintended or unconsidered rules interactions (it was an early design). It was literally like three specific nerfs away from being absolutely fine. As a thought experiment we might consider how people would react if they game didn't have Wizards in it, but WotC tried to introduce them in a UA. People would have lost their minds again - the only reason they don't re: Wizards etc. is as you point out, the completely inaccurate assumption that "corebook = balanced". We can see this with races too - the Elves and Mountain Dwarves have been, for most of the history of 5E, some of the most powerful races in it, whereas Humans and Dragonborn have been some of the weakest until both got revised/variants (fortunately race counts for little enough that it doesn't cause a major issue). You used to see it in games like Shadowrun and Cyberpunk too - often there was fairly wildly powerful cyberware/weapons/decks/programs/spells/etc. in the core books, and something would get introduced in a splatbook, and be seen as ridiculously OP, even though it's not even on par with the best stuff in the corebook. It's totally fair to say a lot of splatbooks did introduce a ton of power creep, but people often fail to look at that in the larger context. Did it really matter 3.XE that X weapon or melee-oriented Feat Y is "OP" when Wizards/Druids/Clerics exist lol? [/QUOTE]
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