Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighter (Playtest 7)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WanderingMystic" data-source="post: 9131478" data-attributes="member: 69157"><p>Even if they make sure to specify that improvised weapons work with fighting styles I feel like the Brawler still doesn't work. The unarmed fighting aspects mainly work with the defense fighting style and not the other options. The improvised weapon focuses thematically is about you using whatever you have near by so at sometimes you might be dual welding, sometimes a two handed sometimes just a single one handed or throwing, you are not supposed to be a master of one specific type of weaponry. It also just feels like it goes against the other fighter subclasses in general, it's like having an archer subclass, or a dual weapon welder subclass, unarmed/improvised fighting feels like a fighting style not a subclass. It also doesn't synergize with tavern brawler feat which it feels like it should (but to me that is a tavern brawler problem). </p><p></p><p>I would prefer the Rune Knight or a revamped Banneret subclass, maybe even a revamped Samurai with a new name. </p><p></p><p>I love the concept of an unarmed or improvised weapon pc but I just don't think this subclass is it. I have said before the barbarian lands itself better to the unarmed brawler subclass due to no fighting style to conflict with already having an unarmored ability and thematics of a raging individual who just grabs whatever is around to attack it's foes.</p></blockquote><p></p>
[QUOTE="WanderingMystic, post: 9131478, member: 69157"] Even if they make sure to specify that improvised weapons work with fighting styles I feel like the Brawler still doesn't work. The unarmed fighting aspects mainly work with the defense fighting style and not the other options. The improvised weapon focuses thematically is about you using whatever you have near by so at sometimes you might be dual welding, sometimes a two handed sometimes just a single one handed or throwing, you are not supposed to be a master of one specific type of weaponry. It also just feels like it goes against the other fighter subclasses in general, it's like having an archer subclass, or a dual weapon welder subclass, unarmed/improvised fighting feels like a fighting style not a subclass. It also doesn't synergize with tavern brawler feat which it feels like it should (but to me that is a tavern brawler problem). I would prefer the Rune Knight or a revamped Banneret subclass, maybe even a revamped Samurai with a new name. I love the concept of an unarmed or improvised weapon pc but I just don't think this subclass is it. I have said before the barbarian lands itself better to the unarmed brawler subclass due to no fighting style to conflict with already having an unarmored ability and thematics of a raging individual who just grabs whatever is around to attack it's foes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighter (Playtest 7)
Top