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<blockquote data-quote="purple knight" data-source="post: 49449" data-attributes="member: 1171"><p>The key to playing the dwarven defender is again--play smart. By letting the combat begin and waiting until the second or third round, most combatants are in the position they are going to stay in. Further, your allies are in position to deter the jump and go attacks because they will all get AOO. </p><p></p><p>Also, when you get the defender status, you have lots of hit points (my guy has 119, and I had a couple of boner rolls at various levels). It gives you a chance to gauge potential damage so you can get out before you drop below your bonus hps. Of course you cannot count for criticals sometimes, but that is part of the excitement of combat.</p><p></p><p>And always remember, the stance is generally worthless against creatures with reach, unless they accomodate you by "stepping up".</p><p></p><p>Last, the stance makes you harder to hit (see the above remark on the standing still dodge--don't think about it, just do it), which is always sweet.</p><p></p><p>Overall, I love this ability, it was just a learning curve on how best to implement it.</p></blockquote><p></p>
[QUOTE="purple knight, post: 49449, member: 1171"] The key to playing the dwarven defender is again--play smart. By letting the combat begin and waiting until the second or third round, most combatants are in the position they are going to stay in. Further, your allies are in position to deter the jump and go attacks because they will all get AOO. Also, when you get the defender status, you have lots of hit points (my guy has 119, and I had a couple of boner rolls at various levels). It gives you a chance to gauge potential damage so you can get out before you drop below your bonus hps. Of course you cannot count for criticals sometimes, but that is part of the excitement of combat. And always remember, the stance is generally worthless against creatures with reach, unless they accomodate you by "stepping up". Last, the stance makes you harder to hit (see the above remark on the standing still dodge--don't think about it, just do it), which is always sweet. Overall, I love this ability, it was just a learning curve on how best to implement it. [/QUOTE]
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