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Fighter problems
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<blockquote data-quote="Caspian Marqine" data-source="post: 1739563" data-attributes="member: 19043"><p><strong>Hmm, an interesting quandry</strong></p><p></p><p>Well, from what I've seen from high level pure fighters, without a good handle on the game mechanics and gear, you've got an tank with poor mobility. I'd say another level of weapon specialization and focus would be a start, and like others have said here and your sample feat, steal stuff from Anime (Exalted, tho they're kinda supernatural abilities) or Kungfu movies, take Hero for instance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> Fighters from what I've seen, rely on good feat choices throughout creation and a solid concept, and a big weapon of some sort.</p><p></p><p>Having class and cross class skills kinda bites sometimes. It really pushes each character into a narrow archetype.</p><p></p><p></p><p>But ya, where are these other feats? I've never heard of them from you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p><a href="http://www.eos-press.com/downloads.html" target="_blank">http://www.eos-press.com/downloads.html</a></p><p></p><p>One note, check that link for the greyfoot fiction for Weapon of the Gods. Its not exactly a description of ingame play but I think its supposed to outline some form of legendary kungfu the main character uses.</p><p></p><p>Now we come to the problem of How do you want to do these feats? Generic or genre specific. What works in a Kungfu game may not work very well for the standard fantasy D&D game. Do think on that.</p><p></p><p></p><p></p><p></p><p>Jonathan</p></blockquote><p></p>
[QUOTE="Caspian Marqine, post: 1739563, member: 19043"] [b]Hmm, an interesting quandry[/b] Well, from what I've seen from high level pure fighters, without a good handle on the game mechanics and gear, you've got an tank with poor mobility. I'd say another level of weapon specialization and focus would be a start, and like others have said here and your sample feat, steal stuff from Anime (Exalted, tho they're kinda supernatural abilities) or Kungfu movies, take Hero for instance. :P Fighters from what I've seen, rely on good feat choices throughout creation and a solid concept, and a big weapon of some sort. Having class and cross class skills kinda bites sometimes. It really pushes each character into a narrow archetype. But ya, where are these other feats? I've never heard of them from you :P [url]http://www.eos-press.com/downloads.html[/url] One note, check that link for the greyfoot fiction for Weapon of the Gods. Its not exactly a description of ingame play but I think its supposed to outline some form of legendary kungfu the main character uses. Now we come to the problem of How do you want to do these feats? Generic or genre specific. What works in a Kungfu game may not work very well for the standard fantasy D&D game. Do think on that. Jonathan [/QUOTE]
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