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General Tabletop Discussion
Character Builds & Optimization
Fighter/Ranger optimization help
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<blockquote data-quote="Zaruthustran" data-source="post: 6480278" data-attributes="member: 1457"><p>I agree with Rune. You'll really miss that extra attack.</p><p></p><p>Can you elaborate on what you want to do / what you want this character to accomplish? </p><p></p><p>Looking at what you've got so far, it appears you want:</p><p></p><p>1. Ranged attacks</p><p>2. "Leader/commander"</p><p>3. Abilities that let you position teammates</p><p>4. A once-per-round damage add</p><p></p><p>I think a Fighter 6/Rogue 1 should get you what you want. Extra Attack, maneuvers, and Sneak Attack. Expertise makes you an effective leader (Persuade + Intimidate Expertise) even if your Cha isn't the best. And if you do have a decent Cha, you can pick up Inspiring Leader. </p><p></p><p>If you don't care about Expertise (and the extra 1 or 2 skill proficiency, depending on whether level 1 is Fighter or Rogue) then go with Warlock instead. Hex is amazing, as an archer you shouldn't have to make too many Concentration checks, and assuming your first level is Fighter you'll have Con proficiency anyway. In this case you'd be Fighter 6/Warlock 1. As an archer I recommend a Fey patron for Sleep and Fey Presence--Fey Presence gives you the ability to pull some Gandalf-like "DO NOT TAKE ME FOR SOME CONJURER OF CHEAP TRICKS!" moments. That one level will serve you well, or go one more level and get some invocations. It's hard to beat Devil's Sight (as an archer and a human), and for the second invocation you could go with Misty Visions or Mask of Many Faces for some on-demand camouflage and trickery, or with Repelling Blast if you want to add some Push effects to your Eldritch Blasts.</p><p></p><p>Speaking of which: are you married to the idea of a martial character? Because you could go with a traditional Warlock 7, Eldritch Blast-focused "archer", picking up Devil's Sight, Agonizing Blast, Repelling Blast, and One With Shadows. Pick up Inspiring Leader for a significant dose of temp HP for you and your friends. Now you're a ranged attacking, charismatic, buffing, repositioning, two-attacks-per-turning, +1d6 per attacking, leader/commander. Who turns invisible when he stops moving and can see in all darkness (including the Darkness he casts himself).</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 6480278, member: 1457"] I agree with Rune. You'll really miss that extra attack. Can you elaborate on what you want to do / what you want this character to accomplish? Looking at what you've got so far, it appears you want: 1. Ranged attacks 2. "Leader/commander" 3. Abilities that let you position teammates 4. A once-per-round damage add I think a Fighter 6/Rogue 1 should get you what you want. Extra Attack, maneuvers, and Sneak Attack. Expertise makes you an effective leader (Persuade + Intimidate Expertise) even if your Cha isn't the best. And if you do have a decent Cha, you can pick up Inspiring Leader. If you don't care about Expertise (and the extra 1 or 2 skill proficiency, depending on whether level 1 is Fighter or Rogue) then go with Warlock instead. Hex is amazing, as an archer you shouldn't have to make too many Concentration checks, and assuming your first level is Fighter you'll have Con proficiency anyway. In this case you'd be Fighter 6/Warlock 1. As an archer I recommend a Fey patron for Sleep and Fey Presence--Fey Presence gives you the ability to pull some Gandalf-like "DO NOT TAKE ME FOR SOME CONJURER OF CHEAP TRICKS!" moments. That one level will serve you well, or go one more level and get some invocations. It's hard to beat Devil's Sight (as an archer and a human), and for the second invocation you could go with Misty Visions or Mask of Many Faces for some on-demand camouflage and trickery, or with Repelling Blast if you want to add some Push effects to your Eldritch Blasts. Speaking of which: are you married to the idea of a martial character? Because you could go with a traditional Warlock 7, Eldritch Blast-focused "archer", picking up Devil's Sight, Agonizing Blast, Repelling Blast, and One With Shadows. Pick up Inspiring Leader for a significant dose of temp HP for you and your friends. Now you're a ranged attacking, charismatic, buffing, repositioning, two-attacks-per-turning, +1d6 per attacking, leader/commander. Who turns invisible when he stops moving and can see in all darkness (including the Darkness he casts himself). [/QUOTE]
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