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General Tabletop Discussion
*Dungeons & Dragons
Fighter, Rogue, Blaster, Healer . . . Balanced?
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<blockquote data-quote="delericho" data-source="post: 6055697" data-attributes="member: 22424"><p>Part of the issue is that the game really has a single Wizard class with lots of different ways to specialise (either by formally being a Specialist Wizard... or even just by choosing a particular subset of spells), whereas all the many "Specialist Fighters" are actually classes in their own right - Barbarian, Monk, even Rogue (plus Swashbuckler, Samurai, Scout...). Before going far down this road, it's worth considering whether some or all of those classes shouldn't be eliminated and their powers turned into feat chains.</p><p></p><p>(Note that while the Sorcerer is also an arcane spellcaster, it is differentiated from the Wizard not by having a different set of powers available, but rather by using a different spellcasting method.)</p><p></p><p></p><p></p><p>I loved that book in theory, but hated it in practice. Such a good idea, but implemented <em>so</em> badly! (Unfortunately, like a lot of the later 3.5e books, it didn't even <em>pretend</em> to be balanced with what had gone before, and instead went for an outright power-boost. Given that my preference was <em>very</em> strongly in favour of the lower level of early-3.5e, this was very much not for me. I would much have preferred a reining-in of the excesses of spellcasters, rather than a boost for everyone else.)</p><p></p><p></p><p></p><p>You're right about that. It's a weakness of the feats system that <em>some</em> feats give static bonuses (and so become less useful with level) while others do not (and so become more useful with level). If a Fighter's feats are indeed supposed to be his compensation for the Barbarian getting Greater Rage, the Rogue getting +10d6 Sneak Attack, and the Wizard getting <em>Wish</em>, they should be equivalently impressive.</p></blockquote><p></p>
[QUOTE="delericho, post: 6055697, member: 22424"] Part of the issue is that the game really has a single Wizard class with lots of different ways to specialise (either by formally being a Specialist Wizard... or even just by choosing a particular subset of spells), whereas all the many "Specialist Fighters" are actually classes in their own right - Barbarian, Monk, even Rogue (plus Swashbuckler, Samurai, Scout...). Before going far down this road, it's worth considering whether some or all of those classes shouldn't be eliminated and their powers turned into feat chains. (Note that while the Sorcerer is also an arcane spellcaster, it is differentiated from the Wizard not by having a different set of powers available, but rather by using a different spellcasting method.) I loved that book in theory, but hated it in practice. Such a good idea, but implemented [i]so[/i] badly! (Unfortunately, like a lot of the later 3.5e books, it didn't even [i]pretend[/i] to be balanced with what had gone before, and instead went for an outright power-boost. Given that my preference was [i]very[/i] strongly in favour of the lower level of early-3.5e, this was very much not for me. I would much have preferred a reining-in of the excesses of spellcasters, rather than a boost for everyone else.) You're right about that. It's a weakness of the feats system that [i]some[/i] feats give static bonuses (and so become less useful with level) while others do not (and so become more useful with level). If a Fighter's feats are indeed supposed to be his compensation for the Barbarian getting Greater Rage, the Rogue getting +10d6 Sneak Attack, and the Wizard getting [i]Wish[/i], they should be equivalently impressive. [/QUOTE]
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Fighter, Rogue, Blaster, Healer . . . Balanced?
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