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General Tabletop Discussion
*Dungeons & Dragons
Fighter, Rogue, Blaster, Healer . . . Balanced?
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<blockquote data-quote="Dozen" data-source="post: 6056115" data-attributes="member: 6698275"><p>Uniformity? Bleh. I don't feel inclined to follow any of the stereotypes, and anyone who does dug his own grave. Don't blame the system when it gave you a choice and you f?cked it up for yourself. I'll have you know, I always played arcane Casters and never had my Strength below 10 or Charisma below 12. But I'm not doing it in a raving urge to look original. It just fits my playstyle. And so do the stats you listed fit those who use them. Seriously, of all things you can introduce an element of originality into in a <strong>roleplaying </strong>game, you'd choose your <strong>stats</strong>? The six numbers on your character sheet that give you some fancy modifiers? Because I'm yet to meet a person who looks at a row of numerics and say: Tell me if you're one of those so I can sell tickets. But either way, I'm going to define my avatars by something other than a bunch of doodles, so long you don't mind. I'm not saying that having a low or high ability score can't be roleplayed out, but stats are tools, not straightjackets you have to wiggle free from. The players don't choose the usual selections to mimic each other, they choose them because they <em>work</em>, and not doing so in a high combat campaign can range from Chaotic Stupid to downright suicidal. It's the tabletop RPG equalient of jumping into a well because someone told you not to.</p></blockquote><p></p>
[QUOTE="Dozen, post: 6056115, member: 6698275"] Uniformity? Bleh. I don't feel inclined to follow any of the stereotypes, and anyone who does dug his own grave. Don't blame the system when it gave you a choice and you f?cked it up for yourself. I'll have you know, I always played arcane Casters and never had my Strength below 10 or Charisma below 12. But I'm not doing it in a raving urge to look original. It just fits my playstyle. And so do the stats you listed fit those who use them. Seriously, of all things you can introduce an element of originality into in a [B]roleplaying [/B]game, you'd choose your [B]stats[/B]? The six numbers on your character sheet that give you some fancy modifiers? Because I'm yet to meet a person who looks at a row of numerics and say: Tell me if you're one of those so I can sell tickets. But either way, I'm going to define my avatars by something other than a bunch of doodles, so long you don't mind. I'm not saying that having a low or high ability score can't be roleplayed out, but stats are tools, not straightjackets you have to wiggle free from. The players don't choose the usual selections to mimic each other, they choose them because they [I]work[/I], and not doing so in a high combat campaign can range from Chaotic Stupid to downright suicidal. It's the tabletop RPG equalient of jumping into a well because someone told you not to. [/QUOTE]
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Fighter, Rogue, Blaster, Healer . . . Balanced?
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