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Fighter, Rogue, Blaster, Healer . . . Balanced?
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<blockquote data-quote="Dozen" data-source="post: 6056154" data-attributes="member: 6698275"><p>I wasn't. Will keep in mind. Thanks.</p><p></p><p>You are completely right. What I don't understand is why are you telling me this when I essentially said the same thing, though I have a guess. </p><p></p><p>What you (apparently) misunderstood is that I'm dubbing unconventional stat arrays stupid because they are bad choices. I do not. I'm calling them stupid because of Occam's Razor. One one hand, we have: </p><p></p><p>1. An aspirer improving their abilities based on their preferences and born talents, who then may</p><p>2. Succeed with their training and live the so called 'American Dream'(IIRC what that is an euphemism for), in our case through adventuring.</p><p></p><p>And on the other, we have:</p><p></p><p>1. An aspirer who trained willy-nilly, chose the wrong line of training, is just plain bad at what they want to do, or didn't even want to become what they turned out to be, who</p><p>2. Either can't see the futility of achieving their goal, or don't care, and</p><p>3. Also ignore everyone or everything who suggests to cut the crap out and try something else, in quite a lot of cases monsters and suffering included, but</p><p>4. Still live long enough to achieve their goals just as a well rounded person would.</p><p></p><p></p><p>Now, I'm not saying it cannot happen. This is fiction, this kind of stuff happens all the time, and it makes a good story. Sometimes the PCs are forced into the fray. Sometimes they answer a call or keep a promise. But they don't know they are in a story. So on the off chance they are given a choice, why would your character put up with that torture when it's optional? When they could just walk away without consequence? Simple. It's because your character is either <em>dumb, </em>or <em>doesn't have any sense of self-preservation whatsoever</em>. Gods forbid, it could be <em>both</em>. Might as well dump their Int and Wis into oblivion to keep them realistic.</p><p></p><p>I'm a live example of the same. Case in point: if I was any wise, I wouldn't spend all this time arguing with a stranger over a game on the internet or brag about how bad I am at something just for the giggles. I'm smart enough to realize I likely won't get any good out of it, but I couldn't care less. And If I haven't deliberately thought about this, I would never have noticed. Frankly, I'm an idiot. ¯\_(-.-)_/¯</p><p></p><p>O-kaaaay... And your reason for telling me this is? The only one I can think of is that you assume I channel hostility towards him with harsh words. In that case, you assume right, and I will apologize for it if it proves to have been for naught and admit defeat if my argument turns out to be false. Until then, it's fair game.</p></blockquote><p></p>
[QUOTE="Dozen, post: 6056154, member: 6698275"] I wasn't. Will keep in mind. Thanks. You are completely right. What I don't understand is why are you telling me this when I essentially said the same thing, though I have a guess. What you (apparently) misunderstood is that I'm dubbing unconventional stat arrays stupid because they are bad choices. I do not. I'm calling them stupid because of Occam's Razor. One one hand, we have: 1. An aspirer improving their abilities based on their preferences and born talents, who then may 2. Succeed with their training and live the so called 'American Dream'(IIRC what that is an euphemism for), in our case through adventuring. And on the other, we have: 1. An aspirer who trained willy-nilly, chose the wrong line of training, is just plain bad at what they want to do, or didn't even want to become what they turned out to be, who 2. Either can't see the futility of achieving their goal, or don't care, and 3. Also ignore everyone or everything who suggests to cut the crap out and try something else, in quite a lot of cases monsters and suffering included, but 4. Still live long enough to achieve their goals just as a well rounded person would. Now, I'm not saying it cannot happen. This is fiction, this kind of stuff happens all the time, and it makes a good story. Sometimes the PCs are forced into the fray. Sometimes they answer a call or keep a promise. But they don't know they are in a story. So on the off chance they are given a choice, why would your character put up with that torture when it's optional? When they could just walk away without consequence? Simple. It's because your character is either [I]dumb, [/I]or [I]doesn't have any sense of self-preservation whatsoever[/I]. Gods forbid, it could be [I]both[/I]. Might as well dump their Int and Wis into oblivion to keep them realistic. I'm a live example of the same. Case in point: if I was any wise, I wouldn't spend all this time arguing with a stranger over a game on the internet or brag about how bad I am at something just for the giggles. I'm smart enough to realize I likely won't get any good out of it, but I couldn't care less. And If I haven't deliberately thought about this, I would never have noticed. Frankly, I'm an idiot. ¯\_(-.-)_/¯ O-kaaaay... And your reason for telling me this is? The only one I can think of is that you assume I channel hostility towards him with harsh words. In that case, you assume right, and I will apologize for it if it proves to have been for naught and admit defeat if my argument turns out to be false. Until then, it's fair game. [/QUOTE]
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