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Fighter, Rogue, Blaster, Healer . . . Balanced?
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<blockquote data-quote="N'raac" data-source="post: 6056473" data-attributes="member: 6681948"><p>OK, 100 scrolls, 6 of which are Spider Climb, so you can have another 15 or 16 spells to round out your 100 scrolls. </p><p></p><p>Of course, 100 scrolls will require 25 scroll cases if you want to retrieve a scroll as a move action, rather than a full round action. That's 12.5 pounds, a significant chunk of a typical Wizard's encumbrance allowance. But carrying capacity items can always fill up some of the rest of that wealth by level.</p><p></p><p></p><p></p><p>How often do we see a 4d6, drop the lowest character whose stats are sub-par? No, we throw that sheet away and roll again. Has anyone ever seen a 4d6, drop the lowest character with a "3"? 1 in 1,296 rolls on 4d6 is double snake eyes, and we roll 6 times for each set of stats - that should mean one in 216 characters has a 3. So where are those characters? In the wastebasket, I suggest.</p><p></p><p>We may as well say "just pick your stats so you don't have to roll hundreds of times to get the character you want". Point buy equalizes player resources - you can have the stats you want for the character, but no one gets the benefit (detriment) of exceptionally lucky (unlucky) rolls. For someone who truly values that randomness of "4d6, drop the lowest, leave them in the order rolled" (and not the lottery effect that maybe they get lucky and have a "better" character), you can still roll, after which you stat that out on point buy. If your stats are too high, you must drop them down to campaign standards. If they are too low, you have the option of bumping some up. Maybe that means your character was sickly as a child (poor CON roll), but has worked hard through his character training years to build up his endurance and health through diet, exercise, magic, etc. (devote those extra points to higher CON). It also gets rid of those fiddly "you can trade stats, drop some for a bonus elsewhere, etc" rules designed to get closer to the desired character while still pretending those stats are random.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6056473, member: 6681948"] OK, 100 scrolls, 6 of which are Spider Climb, so you can have another 15 or 16 spells to round out your 100 scrolls. Of course, 100 scrolls will require 25 scroll cases if you want to retrieve a scroll as a move action, rather than a full round action. That's 12.5 pounds, a significant chunk of a typical Wizard's encumbrance allowance. But carrying capacity items can always fill up some of the rest of that wealth by level. How often do we see a 4d6, drop the lowest character whose stats are sub-par? No, we throw that sheet away and roll again. Has anyone ever seen a 4d6, drop the lowest character with a "3"? 1 in 1,296 rolls on 4d6 is double snake eyes, and we roll 6 times for each set of stats - that should mean one in 216 characters has a 3. So where are those characters? In the wastebasket, I suggest. We may as well say "just pick your stats so you don't have to roll hundreds of times to get the character you want". Point buy equalizes player resources - you can have the stats you want for the character, but no one gets the benefit (detriment) of exceptionally lucky (unlucky) rolls. For someone who truly values that randomness of "4d6, drop the lowest, leave them in the order rolled" (and not the lottery effect that maybe they get lucky and have a "better" character), you can still roll, after which you stat that out on point buy. If your stats are too high, you must drop them down to campaign standards. If they are too low, you have the option of bumping some up. Maybe that means your character was sickly as a child (poor CON roll), but has worked hard through his character training years to build up his endurance and health through diet, exercise, magic, etc. (devote those extra points to higher CON). It also gets rid of those fiddly "you can trade stats, drop some for a bonus elsewhere, etc" rules designed to get closer to the desired character while still pretending those stats are random. [/QUOTE]
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