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<blockquote data-quote="Styracosaurus" data-source="post: 5271741" data-attributes="member: 1977"><p>My take on this is:</p><p></p><p>It is all part of the "transparency of design" that the designers spoke of when 4e was first presented.</p><p></p><p>"Fighter" refers to the starting point and as you alter the class, you give up certain abilities to gain other abilities. All that the design team is doing is assigning a value to an ability and when they remove that ability, then it is replaced with an ability that is different but equal in value.</p><p></p><p>We end up with a spectrum of "Fighters" that range from Defender to Striker and several that have a bit of Controller thrown into the mix.</p><p></p><p>So, I agree with Imaro on his point. WotC is not sticking to the assigned roles in the PHB. The design team seems focused on maintaining balance while they diversify the class options.</p><p></p><p>You can play a martial flavored melee guy that just does damage and is different than the Ranger.</p><p></p><p>This does not bother me,because this added complexity is placed upon the player and not the DM.</p><p></p><p>The designers just have to be careful when the classes overlap in duties because you can compare apples to apples at that point and there better be some equity between the two classes or one class would be a waste of time and paper.</p></blockquote><p></p>
[QUOTE="Styracosaurus, post: 5271741, member: 1977"] My take on this is: It is all part of the "transparency of design" that the designers spoke of when 4e was first presented. "Fighter" refers to the starting point and as you alter the class, you give up certain abilities to gain other abilities. All that the design team is doing is assigning a value to an ability and when they remove that ability, then it is replaced with an ability that is different but equal in value. We end up with a spectrum of "Fighters" that range from Defender to Striker and several that have a bit of Controller thrown into the mix. So, I agree with Imaro on his point. WotC is not sticking to the assigned roles in the PHB. The design team seems focused on maintaining balance while they diversify the class options. You can play a martial flavored melee guy that just does damage and is different than the Ranger. This does not bother me,because this added complexity is placed upon the player and not the DM. The designers just have to be careful when the classes overlap in duties because you can compare apples to apples at that point and there better be some equity between the two classes or one class would be a waste of time and paper. [/QUOTE]
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