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<blockquote data-quote="Tony Vargas" data-source="post: 5274687" data-attributes="member: 996"><p>Fighters can mark with ranged attacks. The impediment to an 'archer' Fighter is that there is no RBA-stat-swapping option comparable to the MBA-stat-swapping of Melee Training. Thus, a Fighter is much better off using a Heavy Thrown weapon rather than a bow. </p><p></p><p>The Slayer, which is DEX secondary, gets around this problem. It can just go DEX primary and be an archer, it still gets those basic attack enhancers that aply to RBAs, and is effectively getting double it's DEX bonus for damage. For melee backup, it can go Melee Training, which, even with the mild nerf just announced, will still dish better damage than a regular Fighter's MBA.</p><p></p><p>Not quite. The mechanical differences are great enough that you would definitely notice the difference in play. They do both model the same character concept, though, so are alternative mechanics for the same thing - a shield-using martial defender. If the Knight were merely 'off the rack' it would just be a fighter with it's powers granted in a defined sequence instead of picked. You'd be able to switch out for fighter powers once you got the hang of the system, like you can (presumably) do with the domain-selected powers of a warpriest.</p><p></p><p></p><p></p><p>Zaphling: The answer to all your questions about Knights and Fighters swapping out features and abilities is 'no.' Essentials Classes can swap powers with explicit levels with their 4e counterparts. So Mages can take wizard powers and vice-versa, and warpriests and clerics can freely swap powers. The Essentials Martial classes get basic-attack-enhancing abilities that may be at-will or encounter, but they are not labeled as at-will or encounter /attacks with an explicit level/ so cannot be swapped. They do, however, get utilities at the same levels as 4e Martial classes, so those presumably can be swapped.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5274687, member: 996"] Fighters can mark with ranged attacks. The impediment to an 'archer' Fighter is that there is no RBA-stat-swapping option comparable to the MBA-stat-swapping of Melee Training. Thus, a Fighter is much better off using a Heavy Thrown weapon rather than a bow. The Slayer, which is DEX secondary, gets around this problem. It can just go DEX primary and be an archer, it still gets those basic attack enhancers that aply to RBAs, and is effectively getting double it's DEX bonus for damage. For melee backup, it can go Melee Training, which, even with the mild nerf just announced, will still dish better damage than a regular Fighter's MBA. Not quite. The mechanical differences are great enough that you would definitely notice the difference in play. They do both model the same character concept, though, so are alternative mechanics for the same thing - a shield-using martial defender. If the Knight were merely 'off the rack' it would just be a fighter with it's powers granted in a defined sequence instead of picked. You'd be able to switch out for fighter powers once you got the hang of the system, like you can (presumably) do with the domain-selected powers of a warpriest. Zaphling: The answer to all your questions about Knights and Fighters swapping out features and abilities is 'no.' Essentials Classes can swap powers with explicit levels with their 4e counterparts. So Mages can take wizard powers and vice-versa, and warpriests and clerics can freely swap powers. The Essentials Martial classes get basic-attack-enhancing abilities that may be at-will or encounter, but they are not labeled as at-will or encounter /attacks with an explicit level/ so cannot be swapped. They do, however, get utilities at the same levels as 4e Martial classes, so those presumably can be swapped. [/QUOTE]
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