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Fighter / Sorcerer Spell list
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<blockquote data-quote="Shayuri" data-source="post: 1347347" data-attributes="member: 4936"><p>Unless, of course, he's actually an Eldritch Knight...</p><p></p><p>But okay. I'll limit myself to the 3.5e core books.</p><p></p><p>Level 1</p><p>True Strike</p><p>Magic Missile</p><p>Shield</p><p>Enlarge Person</p><p>*</p><p></p><p>-- Consider either Chill Touch or Ray of Enfeeblement? Chill Touch is nice due to the multiple touches it allows. RoE is a wonderful saveless spell that can really help soften up a foe before entering melee.</p><p></p><p>Level 2</p><p>False Life (Tome + Blood)</p><p>Saddism (BoVD)</p><p>*</p><p>*</p><p>*</p><p></p><p>-- Acid Arrow is a good no-save, no-SR ranged spell. Glitterdust is an excellent multi-use spell as well...I definitely recommend taking either it or See Invisible at level 2. Additionally, take a peek at Touch of Idiocy. And if you're not gonna get Displacement at level 3, then definitely get Blur... Finally, Alter Self is a great spell for the level, offering quite a bit of versatility.</p><p></p><p>Level 3</p><p>Fly</p><p>Protection From Elements</p><p>Haste</p><p>Vampiric Touch</p><p></p><p>-- Not much to add here, though I'd take Overland Flight over regular Fly. Sure it's slower and clumsier...but it lasts ALL DAY. One less buff to cast on the spot! And you can replace Fly on this list with Displacement, or Blink.</p><p></p><p>Level 4</p><p>Stone Skin</p><p>Improved Invisibility</p><p>Explosive Cascade</p><p>Fire shield</p><p></p><p>-- Stoneskin is questionable for a sorceror, mainly due to the exorbitant material component cost. If you didn't take Alter Self, then Polymorph is probably the strongest choice here. If you did, then perhaps either Dimensional Anchor (to stop your prey from escaping you) or Dimension Door (to escape).</p><p></p><p>Level 5</p><p>Teleport</p><p>Wall of Force</p><p>*</p><p>*</p><p></p><p>-- Meh. Personally, I favor Greater Teleport over Teleport. Maybe that's just me though. Wall of Force isn't bad. Don't overlook Interposing Hand though. Can be quite useful against a particular badass foe. Feeblemind gives you some punch against pesky fellow casters. Or perhaps Summon Monster V, for a good friend when you most need it?</p><p></p><p>Level 6</p><p>*Greater Dispelling</p><p>*</p><p>*</p><p></p><p>-- So far, so good. For a "melee" mage, I also suggest Antimagic Field. The great equalizer on the battlefield. Analyze Dweomer is also tempting...but of course, the REAL spell to cast is Transformation. Buff yourself, then Transformation into a combat monster! Check out Greater Heroism too.</p><p></p><p>Level 7</p><p>Spell Turning</p><p>Limited Wish</p><p>*</p><p></p><p>-- We like Greater Teleport here. But assuming not... Ethereal Jaunt can provide a safe haven to buff for a few rounds and a way to sneak up on your foes however secure their hiding place be. Spell Turning gives enemy casters an unpleasant surprise. Or, if you didn't take an earlier version of Summon Monster...SM7 gives you some great options. Celestial Elephants, Djinn and huge elementals! Oh my!</p><p></p><p>Level 8</p><p>Polymorph Any Object</p><p>*</p><p></p><p>-- We suggest either Mind Blank or Moment of Prescience here.</p><p></p><p>Level 9</p><p>Time Stop</p><p></p><p>-- Weeeeelll...it's a REALLY good spell for buffing. I shan't say otherwise. However, if you haven't taken alter self or polymorph already, then give SERIOUS consideration to Shapechange. It's pretty nuts. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shayuri, post: 1347347, member: 4936"] Unless, of course, he's actually an Eldritch Knight... But okay. I'll limit myself to the 3.5e core books. Level 1 True Strike Magic Missile Shield Enlarge Person * -- Consider either Chill Touch or Ray of Enfeeblement? Chill Touch is nice due to the multiple touches it allows. RoE is a wonderful saveless spell that can really help soften up a foe before entering melee. Level 2 False Life (Tome + Blood) Saddism (BoVD) * * * -- Acid Arrow is a good no-save, no-SR ranged spell. Glitterdust is an excellent multi-use spell as well...I definitely recommend taking either it or See Invisible at level 2. Additionally, take a peek at Touch of Idiocy. And if you're not gonna get Displacement at level 3, then definitely get Blur... Finally, Alter Self is a great spell for the level, offering quite a bit of versatility. Level 3 Fly Protection From Elements Haste Vampiric Touch -- Not much to add here, though I'd take Overland Flight over regular Fly. Sure it's slower and clumsier...but it lasts ALL DAY. One less buff to cast on the spot! And you can replace Fly on this list with Displacement, or Blink. Level 4 Stone Skin Improved Invisibility Explosive Cascade Fire shield -- Stoneskin is questionable for a sorceror, mainly due to the exorbitant material component cost. If you didn't take Alter Self, then Polymorph is probably the strongest choice here. If you did, then perhaps either Dimensional Anchor (to stop your prey from escaping you) or Dimension Door (to escape). Level 5 Teleport Wall of Force * * -- Meh. Personally, I favor Greater Teleport over Teleport. Maybe that's just me though. Wall of Force isn't bad. Don't overlook Interposing Hand though. Can be quite useful against a particular badass foe. Feeblemind gives you some punch against pesky fellow casters. Or perhaps Summon Monster V, for a good friend when you most need it? Level 6 *Greater Dispelling * * -- So far, so good. For a "melee" mage, I also suggest Antimagic Field. The great equalizer on the battlefield. Analyze Dweomer is also tempting...but of course, the REAL spell to cast is Transformation. Buff yourself, then Transformation into a combat monster! Check out Greater Heroism too. Level 7 Spell Turning Limited Wish * -- We like Greater Teleport here. But assuming not... Ethereal Jaunt can provide a safe haven to buff for a few rounds and a way to sneak up on your foes however secure their hiding place be. Spell Turning gives enemy casters an unpleasant surprise. Or, if you didn't take an earlier version of Summon Monster...SM7 gives you some great options. Celestial Elephants, Djinn and huge elementals! Oh my! Level 8 Polymorph Any Object * -- We suggest either Mind Blank or Moment of Prescience here. Level 9 Time Stop -- Weeeeelll...it's a REALLY good spell for buffing. I shan't say otherwise. However, if you haven't taken alter self or polymorph already, then give SERIOUS consideration to Shapechange. It's pretty nuts. :) [/QUOTE]
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