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Fighter Special Abilities
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<blockquote data-quote="Destil" data-source="post: 3204885" data-attributes="member: 1980"><p>I'm leaning towards granting fighter's special abilities at high levels to help the allure of the single classed fighter a bit, and also to add some diversity. I'm mostly looking for suggestions for apropriate abilities (which should be about on par with rogue abilities, a bit better than most feats). Here's what I have so far - </p><p></p><p>On attaining 10th level, and at every three levels thereafter (13th, 16th, and 19th), a fighter gains a special ability of his choice from among the following options. </p><p></p><p>Bonus feat: A fighter may select a feat instead of a special ability.</p><p></p><p>Mettle: With mettle, a fighter can avoid even magical and unusual attacks with great strength of body. If he makes a successful Fortitude saving throw against an attack that has a reduced effect on a successful save, he instead takes no effect.</p><p></p><p>Weapon Master: A fighter with weapon master may spend shift his feats to match a different type of weapon to that he has trained with. He must spend one hour praticing with the new type of weapon, at which point the feats are changed. The applicable feats are Weapon Focus, Exotic Weapon Prof., Improved Critical & Weapon Spec. For example, a weapon master with Weapon Focus (longsword) who discoveres a magical battleaxe can spend one hour praticing with the axe, after which he now Weapon Focus (battleaxe) instead. This lasts until he again chooses to change the feat.</p><p></p><p>I don't allow a lot of prestige classes or outside supplements so most non core stuff is fair game. Any suggestions? (I also don't have more than a passing intrest on how 'balanced' this is, I'm rather happy with the idea and have wanted to do so for years).</p></blockquote><p></p>
[QUOTE="Destil, post: 3204885, member: 1980"] I'm leaning towards granting fighter's special abilities at high levels to help the allure of the single classed fighter a bit, and also to add some diversity. I'm mostly looking for suggestions for apropriate abilities (which should be about on par with rogue abilities, a bit better than most feats). Here's what I have so far - On attaining 10th level, and at every three levels thereafter (13th, 16th, and 19th), a fighter gains a special ability of his choice from among the following options. Bonus feat: A fighter may select a feat instead of a special ability. Mettle: With mettle, a fighter can avoid even magical and unusual attacks with great strength of body. If he makes a successful Fortitude saving throw against an attack that has a reduced effect on a successful save, he instead takes no effect. Weapon Master: A fighter with weapon master may spend shift his feats to match a different type of weapon to that he has trained with. He must spend one hour praticing with the new type of weapon, at which point the feats are changed. The applicable feats are Weapon Focus, Exotic Weapon Prof., Improved Critical & Weapon Spec. For example, a weapon master with Weapon Focus (longsword) who discoveres a magical battleaxe can spend one hour praticing with the axe, after which he now Weapon Focus (battleaxe) instead. This lasts until he again chooses to change the feat. I don't allow a lot of prestige classes or outside supplements so most non core stuff is fair game. Any suggestions? (I also don't have more than a passing intrest on how 'balanced' this is, I'm rather happy with the idea and have wanted to do so for years). [/QUOTE]
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