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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Fighter Specialization: Best Maneuvers
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<blockquote data-quote="Stalker0" data-source="post: 8484781" data-attributes="member: 5889"><p>While combing through the maneuvers, I developed my list of maneuvers I think are really good for Fighter's to specialize in.</p><p></p><p>Ultimately the best specialization have several traits from this list:</p><ul> <li data-xf-list-type="ul">2+ exertion cost</li> <li data-xf-list-type="ul">Allows multiple attacks (to maximize the +2 damage per attack)</li> <li data-xf-list-type="ul">Uses a saving throw.</li> <li data-xf-list-type="ul">General/Spammable Maneuvers (as opposed to more niche ones that will see less use)</li> <li data-xf-list-type="ul">Scalable, aka a maneuver I will keep forever and not swap out (technically you cannot retrain specializations by the letter of the RAW)</li> </ul><p></p><p>So here is my short list:</p><p></p><p><strong>1st Tier</strong></p><ul> <li data-xf-list-type="ul">Catch your Breath: Doubles your healing with this maneuver, if your focusing on toughness this is great.</li> <li data-xf-list-type="ul">**Lean into It: Checks all the boxes.</li> <li data-xf-list-type="ul">Striding Swings - This is a maneuver I could use quite a lot especially at lower levels, and its still a useful one later on.</li> <li data-xf-list-type="ul">Mounted Charge - If your doing a lot of open field combat, you can get a lot of use out of spamming this one.</li> </ul><p><strong>2nd Tier</strong></p><ul> <li data-xf-list-type="ul">Twist the Blade - What's nice about this one, is because you get the damage bonus on the triggering attack, you actually get double the benefit since you know its a crit. However, this is not a scalable maneuver if you plan to extend your crit range.</li> <li data-xf-list-type="ul"><strong>**Stunning Assault </strong>- This may be the GOAT maneuver for specialization, checking all the boxes on the list. At 3 exertion its sometimes a bit pricey, but at 2....I would use this all day everyday.</li> <li data-xf-list-type="ul">Primal Intercept - Decent one to spam extra attacks.</li> </ul><p><strong>3rd Tier</strong></p><ul> <li data-xf-list-type="ul">Missile Volley - Lots of attacks and reduced exertion cost = lots of bonus damage.</li> <li data-xf-list-type="ul">Heightened Reflexes - Getting +2 reactions for 1 exertion opens up a lot of combos.</li> <li data-xf-list-type="ul">Whirlwind Strike - Similar to Missile Volley</li> <li data-xf-list-type="ul">Instinctive Counterattack - One exertion for a straight up extra attack with +2 damage, oh yeah.</li> <li data-xf-list-type="ul">Disarming Assault - Decent for more damage and better disarm.</li> </ul><p></p><p><strong>4th Tier</strong></p><ul> <li data-xf-list-type="ul">Spinning Parry - Probably rare for a Fighter to specialize in a mist and shade maneuver, but this one is pretty solid. 1 exertion makes this very spammable, and a bonus on stun dcs is never bad.</li> <li data-xf-list-type="ul">Mistaken Parry - Its all about the parries at 4th tier!</li> </ul><p></p><p><strong>5th Tier</strong></p><ul> <li data-xf-list-type="ul">Blinding Strikes - Spammable blind with extra damage sounds pretty good. At 2 exertion this maneuver becomes a lot more generally useful.</li> <li data-xf-list-type="ul">Tidal Parry - Helps the spam and the save to avoid damage, so pretty solid.</li> <li data-xf-list-type="ul">United we Stand - If you rule that all attacks the maneuver generates triggers the damage bonus, than this one can generate a whole lot of damage.</li> <li data-xf-list-type="ul">Furious Barrage - Makes the really damage maneuver even more high damage.</li> </ul></blockquote><p></p>
[QUOTE="Stalker0, post: 8484781, member: 5889"] While combing through the maneuvers, I developed my list of maneuvers I think are really good for Fighter's to specialize in. Ultimately the best specialization have several traits from this list: [LIST] [*]2+ exertion cost [*]Allows multiple attacks (to maximize the +2 damage per attack) [*]Uses a saving throw. [*]General/Spammable Maneuvers (as opposed to more niche ones that will see less use) [*]Scalable, aka a maneuver I will keep forever and not swap out (technically you cannot retrain specializations by the letter of the RAW) [/LIST] So here is my short list: [B]1st Tier[/B] [LIST] [*]Catch your Breath: Doubles your healing with this maneuver, if your focusing on toughness this is great. [*]**Lean into It: Checks all the boxes. [*]Striding Swings - This is a maneuver I could use quite a lot especially at lower levels, and its still a useful one later on. [*]Mounted Charge - If your doing a lot of open field combat, you can get a lot of use out of spamming this one. [/LIST] [B]2nd Tier[/B] [LIST] [*]Twist the Blade - What's nice about this one, is because you get the damage bonus on the triggering attack, you actually get double the benefit since you know its a crit. However, this is not a scalable maneuver if you plan to extend your crit range. [*][B]**Stunning Assault [/B]- This may be the GOAT maneuver for specialization, checking all the boxes on the list. At 3 exertion its sometimes a bit pricey, but at 2....I would use this all day everyday. [*]Primal Intercept - Decent one to spam extra attacks. [/LIST] [B]3rd Tier[/B] [LIST] [*]Missile Volley - Lots of attacks and reduced exertion cost = lots of bonus damage. [*]Heightened Reflexes - Getting +2 reactions for 1 exertion opens up a lot of combos. [*]Whirlwind Strike - Similar to Missile Volley [*]Instinctive Counterattack - One exertion for a straight up extra attack with +2 damage, oh yeah. [*]Disarming Assault - Decent for more damage and better disarm. [/LIST] [B]4th Tier[/B] [LIST] [*]Spinning Parry - Probably rare for a Fighter to specialize in a mist and shade maneuver, but this one is pretty solid. 1 exertion makes this very spammable, and a bonus on stun dcs is never bad. [*]Mistaken Parry - Its all about the parries at 4th tier! [/LIST] [B]5th Tier[/B] [LIST] [*]Blinding Strikes - Spammable blind with extra damage sounds pretty good. At 2 exertion this maneuver becomes a lot more generally useful. [*]Tidal Parry - Helps the spam and the save to avoid damage, so pretty solid. [*]United we Stand - If you rule that all attacks the maneuver generates triggers the damage bonus, than this one can generate a whole lot of damage. [*]Furious Barrage - Makes the really damage maneuver even more high damage. [/LIST] [/QUOTE]
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