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General Tabletop Discussion
*Pathfinder & Starfinder
Fighter 'spells'
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<blockquote data-quote="reapersaurus" data-source="post: 1074098" data-attributes="member: 1194"><p>In order (almost):</p><p></p><p>Technik - you say "You are trying to take away some of what wizards and sorcerors give up so much to get, their magic."</p><p>This isn't a valid worry anymore, since Eldritch Knights get full BAB + a free feat PLUS almost full spellcasting. I haven't heard many complaints about the EK "taking away some of what the fighter works so hard for, their BAB".</p><p></p><p>Fighters can't by the rules do much out of combat - that's a given by the ruleset of the game we're talking about here (D&D). This is due to their low # of skillpoints, and few class skills. Nothing is stopping your fighters from organizing camps and all that, but that's roleplaying, not rules mechanics.</p><p></p><p>Sneak Attack is not hard to get, either.</p><p></p><p>Saeviomagy - your comment about "utterly flavourless and unjustified" is quite hilarious though, in light of the EK.</p><p></p><p>DiFier - a wizard that wants to fight wouldn't use lose any feats - he'd take 1 level of fighter-type, and get weapon proficiencies with all weapons. He'd only be 3 BAB behind a full fighter, and have almost all spellcasting. Those spells would easily make him a better fighter than a fighter, so why shouldn't the fighter be able to do damage like a wizard?</p><p></p><p>paulewaug - good response.</p><p>I just would prefer not to have the fighter's abilities be something he bought with coin. (also Sollir)</p><p></p><p>Elric and seasong - my abilities to create powerful melee machines is not relevant.</p><p>Your fighter's experiences outlasting mages in your campaigns is not particularly relevant, either. I don't see your fighter casting spells like the wizard can, and that's what these extreme feats are about. Co-opting another class's supposed trademarks.</p><p>These feats are also limited uses per day, as a mage's are.</p><p></p><p>Larcen - it's not trolling at all - just a different approach to heroic gaming, one which does not include mages being as powerful in dealing damage as a fighter. I know, that's not the prevelant approach on this magic-addicted board, but I don't expect many people to have the same approach as me to heroic gaming.</p><p></p><p>I was surprised to talk to Kalynyr on the chat room about this thread, which is why I replied again.</p><p>It's interesting how noone has really broken it down mechanically, and done comparisons to see whether the mechanics hold up.</p><p>I know I'd have to re-do the 1st level Rating to stop too many "Magic Missiles" from being able to be used, but from a damage-output stadpoint, it doesn;t appear to me to be unbalance4d, since a mage can do more (or at least as much).</p><p></p><p>Maybe if a opportunity cost was involved in addition to the cost of a feat: perhaps if the fighter-type had to sacrifice 1 BAB per Heroic feat "spell".... hmmmm....</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 1074098, member: 1194"] In order (almost): Technik - you say "You are trying to take away some of what wizards and sorcerors give up so much to get, their magic." This isn't a valid worry anymore, since Eldritch Knights get full BAB + a free feat PLUS almost full spellcasting. I haven't heard many complaints about the EK "taking away some of what the fighter works so hard for, their BAB". Fighters can't by the rules do much out of combat - that's a given by the ruleset of the game we're talking about here (D&D). This is due to their low # of skillpoints, and few class skills. Nothing is stopping your fighters from organizing camps and all that, but that's roleplaying, not rules mechanics. Sneak Attack is not hard to get, either. Saeviomagy - your comment about "utterly flavourless and unjustified" is quite hilarious though, in light of the EK. DiFier - a wizard that wants to fight wouldn't use lose any feats - he'd take 1 level of fighter-type, and get weapon proficiencies with all weapons. He'd only be 3 BAB behind a full fighter, and have almost all spellcasting. Those spells would easily make him a better fighter than a fighter, so why shouldn't the fighter be able to do damage like a wizard? paulewaug - good response. I just would prefer not to have the fighter's abilities be something he bought with coin. (also Sollir) Elric and seasong - my abilities to create powerful melee machines is not relevant. Your fighter's experiences outlasting mages in your campaigns is not particularly relevant, either. I don't see your fighter casting spells like the wizard can, and that's what these extreme feats are about. Co-opting another class's supposed trademarks. These feats are also limited uses per day, as a mage's are. Larcen - it's not trolling at all - just a different approach to heroic gaming, one which does not include mages being as powerful in dealing damage as a fighter. I know, that's not the prevelant approach on this magic-addicted board, but I don't expect many people to have the same approach as me to heroic gaming. I was surprised to talk to Kalynyr on the chat room about this thread, which is why I replied again. It's interesting how noone has really broken it down mechanically, and done comparisons to see whether the mechanics hold up. I know I'd have to re-do the 1st level Rating to stop too many "Magic Missiles" from being able to be used, but from a damage-output stadpoint, it doesn;t appear to me to be unbalance4d, since a mage can do more (or at least as much). Maybe if a opportunity cost was involved in addition to the cost of a feat: perhaps if the fighter-type had to sacrifice 1 BAB per Heroic feat "spell".... hmmmm.... [/QUOTE]
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