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Fighter 'spells'
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<blockquote data-quote="jlhorner1974" data-source="post: 1093401" data-attributes="member: 8628"><p>I agree with the opinions of the majority here.</p><p></p><p>There are no core feats that grant non-spellcasters any spells higher than level 0 spells, that I know of. Spells, especially damage dealing spells, are the major class feature of a sorceror/wizard. By creating feats that allow damage/dealing spells, you are short-changing the wizards and sorcerors of your world. Sorcerers and Wizards gave up fighter BAB and a d10 hit die and bonus feats and weapon/armor proficiencies in many cases specifically so that they can cast arcane spells to do tremendous damage. With these feats, the fighter/monk/ranger/paladin classes all get a huge boost in power. What are you giving all the other classes in return? If I were playing a wizard or sorc in your campaign, I would be majorly pissed off (and rightfully so).</p><p></p><p>Generally the designers avoid granting special class abilities like evasion, sneak attack, weapon specialization, turn undead, rage, and spells (other than a couple of cantrips) as feats. If you start allowing this, then you are preventing these things from being "special" to the class. In my view, I feel that these feats are unbalanced because they are unfair to the other classes, and I don't feel there is anything you can do to hone the mechanic to solve the problem. </p><p></p><p>Actually, though, I support allowing fighters to cast a few spells every day to increase their flexibility. I encourage Fighters to have other options besides "I'll hit him again". But feats are not the way to do it. Fighters have a lot of feats and taking something as a feat is not as much of a commitment to a fighter as it is to other classes, because they get so many.</p><p></p><p>I recommend that you allow your fighter to purchase or acquire magic items that grant a spell like effect (maybe 1/day or 3/day) and price it according to the DMG rules. Or provide disposable damage items like blast globes, helm of brilliance, javelins of lightning, or so on. If the party is higher level, a ring of spell storing (greater) is a nice fighter item to allow them to cast a damaging spell or two, a healing spell, or maybe even a dispel magic. This could be a wonderful way to bring a fighter closer to another party spellcaster as they work together to decide which spells to use, and an opportunity to roleplay the fighter being "mentored" in the ways of magic (such as targeting spells, etc.) by the caster. It could even be a great reason to begin taking wizard/sorc levels to qualify for the Eldritch Knight PrC.</p><p></p><p>Making a new feat is not the best solution to every problem, and in my humble opinion, it's definitely not the solution to *this* problem.</p></blockquote><p></p>
[QUOTE="jlhorner1974, post: 1093401, member: 8628"] I agree with the opinions of the majority here. There are no core feats that grant non-spellcasters any spells higher than level 0 spells, that I know of. Spells, especially damage dealing spells, are the major class feature of a sorceror/wizard. By creating feats that allow damage/dealing spells, you are short-changing the wizards and sorcerors of your world. Sorcerers and Wizards gave up fighter BAB and a d10 hit die and bonus feats and weapon/armor proficiencies in many cases specifically so that they can cast arcane spells to do tremendous damage. With these feats, the fighter/monk/ranger/paladin classes all get a huge boost in power. What are you giving all the other classes in return? If I were playing a wizard or sorc in your campaign, I would be majorly pissed off (and rightfully so). Generally the designers avoid granting special class abilities like evasion, sneak attack, weapon specialization, turn undead, rage, and spells (other than a couple of cantrips) as feats. If you start allowing this, then you are preventing these things from being "special" to the class. In my view, I feel that these feats are unbalanced because they are unfair to the other classes, and I don't feel there is anything you can do to hone the mechanic to solve the problem. Actually, though, I support allowing fighters to cast a few spells every day to increase their flexibility. I encourage Fighters to have other options besides "I'll hit him again". But feats are not the way to do it. Fighters have a lot of feats and taking something as a feat is not as much of a commitment to a fighter as it is to other classes, because they get so many. I recommend that you allow your fighter to purchase or acquire magic items that grant a spell like effect (maybe 1/day or 3/day) and price it according to the DMG rules. Or provide disposable damage items like blast globes, helm of brilliance, javelins of lightning, or so on. If the party is higher level, a ring of spell storing (greater) is a nice fighter item to allow them to cast a damaging spell or two, a healing spell, or maybe even a dispel magic. This could be a wonderful way to bring a fighter closer to another party spellcaster as they work together to decide which spells to use, and an opportunity to roleplay the fighter being "mentored" in the ways of magic (such as targeting spells, etc.) by the caster. It could even be a great reason to begin taking wizard/sorc levels to qualify for the Eldritch Knight PrC. Making a new feat is not the best solution to every problem, and in my humble opinion, it's definitely not the solution to *this* problem. [/QUOTE]
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