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Fighter 'spells'
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<blockquote data-quote="jlhorner1974" data-source="post: 1095958" data-attributes="member: 8628"><p>You're right, I did miss how radical your opinion is. I disagree with you, but I believe people are entitled to their own opinions. I think it is good that you explore ideas beyond the norms. To me, it's such a big difference from the D&D philosophy that I don't know how you can get the vision you want with a few feats and keep things balanced. </p><p></p><p>I prefer to stay reasonably close to the core rules, and what you propose really shakes things up quite a lot. That doesn't mean it's bad, it just means it's different. </p><p></p><p>I think that to implement your vision properly and maintain balance between the classes would involve a sweeping rewrite of the class system. I prefer a game heavy on role playing myself, but game balance ultimately comes down to combat ability. One thing I think is that if you give damage dealing spell-like feats only to the fighter-type classes, it has a huge effect on game balance. Taking away direct damage from the sorceror/wizard, is an even bigger change. Not every wizard needs an Evocation-heavy spellbook, but no damage dealing spells at all? </p><p></p><p>If it works for you, so much the better. I think a lot of people feel that wizards and sorcerors are a little more powerful than fighters at high levels. Even the 3.5 revision agrees, and has toned down the arcane casters somewhat. But this is a major difference from your ideas.</p><p></p><p>Do whatever works for you and your players, but I doubt that you will find many supporters here. I wish you luck.</p></blockquote><p></p>
[QUOTE="jlhorner1974, post: 1095958, member: 8628"] You're right, I did miss how radical your opinion is. I disagree with you, but I believe people are entitled to their own opinions. I think it is good that you explore ideas beyond the norms. To me, it's such a big difference from the D&D philosophy that I don't know how you can get the vision you want with a few feats and keep things balanced. I prefer to stay reasonably close to the core rules, and what you propose really shakes things up quite a lot. That doesn't mean it's bad, it just means it's different. I think that to implement your vision properly and maintain balance between the classes would involve a sweeping rewrite of the class system. I prefer a game heavy on role playing myself, but game balance ultimately comes down to combat ability. One thing I think is that if you give damage dealing spell-like feats only to the fighter-type classes, it has a huge effect on game balance. Taking away direct damage from the sorceror/wizard, is an even bigger change. Not every wizard needs an Evocation-heavy spellbook, but no damage dealing spells at all? If it works for you, so much the better. I think a lot of people feel that wizards and sorcerors are a little more powerful than fighters at high levels. Even the 3.5 revision agrees, and has toned down the arcane casters somewhat. But this is a major difference from your ideas. Do whatever works for you and your players, but I doubt that you will find many supporters here. I wish you luck. [/QUOTE]
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