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General Tabletop Discussion
*Pathfinder & Starfinder
Fighter: Still the King of melee?
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<blockquote data-quote="Victoly" data-source="post: 4319429" data-attributes="member: 35127"><p>You don't say! I have something else to postulate...</p><p>Get ready for this...</p><p>It appears to <em>me</em> that the ranger is, overall, a better 'ranger' than the fighter!</p><p></p><p></p><p>1v1 PvP duels are just about the farthest thing from relevant to the balance of this game that I can imagine. The game is designed around a group of players fighting a group of monsters. What does 1v1 PvP have to do with anything?</p><p></p><p></p><p>Again, 4E is designed around groups of heroes working <em>together</em>, not on a single class fighting alone. Also, a single fight where you can freely blow all of your dailies and your action point isn't a very good test of the way things should normally go.</p><p></p><p></p><p>And the ranger gets more attacks from his powers, higher damage powers, and more movement. What good would hp and self-heal powers be for a striker? The ranger isn't supposed to be getting hit! That's the fighter's job!</p><p></p><p></p><p>This is where I really have to question your knowledge of the game's mechanics. I think you built your ranger wrong.</p><p></p><p>The ranger gets two attacks with his daily (Jaws of the Wolf, unless you built a gimped melee ranger just to sabotage your own test) and scores half damage for each miss. That's a possible total of 4[W]+2xStr and a minimum of 2[W]+Str in <em>one round</em>. If we choose to assume that both the fighter and ranger will each roll one miss and then one hit, the fighter spends two rounds to do 3[W]+Str damage while the ranger spends only one round doing it.</p><p></p><p>Furthermore, with the free toughness feat it's likely that the melee ranger is going to have almost as many hit points as the first level fighter, and their defenses shouldn't be that different either. The two classes have roughly the same survivability at early levels, and - though I haven't done the math - I fail to see how a 1st-level fighter could outperform a 1st-level ranger so decisively.</p><p></p><p>It's also worth noting that Twin Strike (the ranger's at-will of choice) scales much, much better with magic weapons at higher levels than does the fighter's.</p><p></p><p></p><p>The balancing factor is the fact that you're not supposed to be fighting monsters alone! Different classes play different roles in combat! Read the darned books, please.</p></blockquote><p></p>
[QUOTE="Victoly, post: 4319429, member: 35127"] You don't say! I have something else to postulate... Get ready for this... It appears to [i]me[/i] that the ranger is, overall, a better 'ranger' than the fighter! 1v1 PvP duels are just about the farthest thing from relevant to the balance of this game that I can imagine. The game is designed around a group of players fighting a group of monsters. What does 1v1 PvP have to do with anything? Again, 4E is designed around groups of heroes working [i]together[/i], not on a single class fighting alone. Also, a single fight where you can freely blow all of your dailies and your action point isn't a very good test of the way things should normally go. And the ranger gets more attacks from his powers, higher damage powers, and more movement. What good would hp and self-heal powers be for a striker? The ranger isn't supposed to be getting hit! That's the fighter's job! This is where I really have to question your knowledge of the game's mechanics. I think you built your ranger wrong. The ranger gets two attacks with his daily (Jaws of the Wolf, unless you built a gimped melee ranger just to sabotage your own test) and scores half damage for each miss. That's a possible total of 4[W]+2xStr and a minimum of 2[W]+Str in [i]one round[/i]. If we choose to assume that both the fighter and ranger will each roll one miss and then one hit, the fighter spends two rounds to do 3[W]+Str damage while the ranger spends only one round doing it. Furthermore, with the free toughness feat it's likely that the melee ranger is going to have almost as many hit points as the first level fighter, and their defenses shouldn't be that different either. The two classes have roughly the same survivability at early levels, and - though I haven't done the math - I fail to see how a 1st-level fighter could outperform a 1st-level ranger so decisively. It's also worth noting that Twin Strike (the ranger's at-will of choice) scales much, much better with magic weapons at higher levels than does the fighter's. The balancing factor is the fact that you're not supposed to be fighting monsters alone! Different classes play different roles in combat! Read the darned books, please. [/QUOTE]
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Fighter: Still the King of melee?
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