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General Tabletop Discussion
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Fighter: Still the King of melee?
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4320760" data-attributes="member: 834"><p>A melee ranger is still supposed to be an agile fighter, but that doesn't mean much 1v1. If you don't have a defender to stand in front of the monsters, your hit and runs abilties become strongly devalued since your enemy will usually be able to move in contact with you every round even if you disengage.</p><p></p><p>I don't expect a lone rogue would do much better. He can manage to generate a handful of sneak attack on his own, but just not enough and his AC is too low.</p><p></p><p>It's normal that 1v1, the fighter will usually do better than other classes against most monsters (Obviously, agile ranged attackers are a particular problem).</p><p></p><p>The reason is that if you are fighting alone, sooner or later you have a monster in your face, focusing all his attacks on you. Only the fighter/paladin were designed to take that.</p><p></p><p>Defenders are like the offensive line in football. With a top notch offensive line but a crappy quarterback, you'll lumber on throughout the season, losing most of the time and saving a few game here and there. But with a superstar quarter back and a crappy offensive line you'll get crushed every time and your poor star quarterback is likely to be out on the wounded list before the end of the second game.</p><p> </p><p>It's not so much that the offensive line is more important than the quarterback or receivers, it's just that tactics starts with them doing their job. Without them, you got no game. </p><p></p><p>4e is like that. Without a tough as nail fighter or paladin in the face of the monsters, the other classes don't get to show the full extent of their skills. They get sacked.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4320760, member: 834"] A melee ranger is still supposed to be an agile fighter, but that doesn't mean much 1v1. If you don't have a defender to stand in front of the monsters, your hit and runs abilties become strongly devalued since your enemy will usually be able to move in contact with you every round even if you disengage. I don't expect a lone rogue would do much better. He can manage to generate a handful of sneak attack on his own, but just not enough and his AC is too low. It's normal that 1v1, the fighter will usually do better than other classes against most monsters (Obviously, agile ranged attackers are a particular problem). The reason is that if you are fighting alone, sooner or later you have a monster in your face, focusing all his attacks on you. Only the fighter/paladin were designed to take that. Defenders are like the offensive line in football. With a top notch offensive line but a crappy quarterback, you'll lumber on throughout the season, losing most of the time and saving a few game here and there. But with a superstar quarter back and a crappy offensive line you'll get crushed every time and your poor star quarterback is likely to be out on the wounded list before the end of the second game. It's not so much that the offensive line is more important than the quarterback or receivers, it's just that tactics starts with them doing their job. Without them, you got no game. 4e is like that. Without a tough as nail fighter or paladin in the face of the monsters, the other classes don't get to show the full extent of their skills. They get sacked. [/QUOTE]
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