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General Tabletop Discussion
*Pathfinder & Starfinder
Fighter "Stunts": How will they work?
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 3955380" data-attributes="member: 54843"><p>Reading the Races and Classes book, I picked up a few tidbits about fighter "stunts." (This is the name for fighter per-encounter abilities, which were called "maneuvers" in the Book of Nine Swords.)</p><p></p><p>1. When they said Bo9S was a "significant preview" of 4e, they weren't kidding - the 4e maneuvers were specifically designed to playtest proposed 4e mechanics. At that point, the design team was toying with treating stunts as a hand of cards, complete with random-draw, discard and re-draw mechanics (as we saw in Bo9S). The three Bo9S classes were different experiments with that system.</p><p></p><p>2. HOWEVER, they decided that this game-within-a-game was too much, so they cut out most of those "hand"-management aspects for the 4e fighter.</p><p></p><p>3. The official justification for per-encounter "stunts" is that the enemy won't fall for the same stunt twice in the same encounter. The idea of fighters having an "inner reserve of energy" that gets exhausted is specifically denied. As the book states it (and I'm paraphrasing from memory), you get to use each of the stunts you know a maximum of once per encounter.</p><p></p><p>So these three points make me wonder: how many stunts does a fighter know at first level? At 30th? Is a player with a high-level fighter going to have to keep track of 15+ per-encounter abilities each combat? Will there be ANY "refresh" mechanic, like taking a special action in Bo9S?</p><p></p><p>Also, another tidbit worth mentioning: When WotC talks about fighters having "at will" abilities, they don't just mean regular weapon attacks (as I had personally assumed). Their example of a fighter's "at-will" ability is an attack that raises the fighter's AC versus that enemy if it connects.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 3955380, member: 54843"] Reading the Races and Classes book, I picked up a few tidbits about fighter "stunts." (This is the name for fighter per-encounter abilities, which were called "maneuvers" in the Book of Nine Swords.) 1. When they said Bo9S was a "significant preview" of 4e, they weren't kidding - the 4e maneuvers were specifically designed to playtest proposed 4e mechanics. At that point, the design team was toying with treating stunts as a hand of cards, complete with random-draw, discard and re-draw mechanics (as we saw in Bo9S). The three Bo9S classes were different experiments with that system. 2. HOWEVER, they decided that this game-within-a-game was too much, so they cut out most of those "hand"-management aspects for the 4e fighter. 3. The official justification for per-encounter "stunts" is that the enemy won't fall for the same stunt twice in the same encounter. The idea of fighters having an "inner reserve of energy" that gets exhausted is specifically denied. As the book states it (and I'm paraphrasing from memory), you get to use each of the stunts you know a maximum of once per encounter. So these three points make me wonder: how many stunts does a fighter know at first level? At 30th? Is a player with a high-level fighter going to have to keep track of 15+ per-encounter abilities each combat? Will there be ANY "refresh" mechanic, like taking a special action in Bo9S? Also, another tidbit worth mentioning: When WotC talks about fighters having "at will" abilities, they don't just mean regular weapon attacks (as I had personally assumed). Their example of a fighter's "at-will" ability is an attack that raises the fighter's AC versus that enemy if it connects. [/QUOTE]
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