Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fighter "Stunts": How will they work?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IceFractal" data-source="post: 3956742" data-attributes="member: 27704"><p>A "one minute rest time" refresh is implicity per encounter, without the awkward edge-cases that making it literally per encounter raises. And seriously, if someone is willing to stand there for <strong>ten rounds</strong> doing nothing, then let them have their manuevers back.</p><p></p><p>Secondly, I <u>really</u> hope they aren't going with "you can't fool people with the same trick twice" as an explanation for why stunts are per encounter, because that's the most crap reason ever. It raises tons of fourth-wall-breaking questions right off the bat:</p><p>* Someone was absent while you did your stunt, and then they enter the encounter from another room; why can't you use it on them as well? </p><p>* If the foes are mindless, they aren't <em>ever</em> going to get wise to your tricks.</p><p>* If you fight the same group of people later as a different encounter, why can you suddenly fool them again?</p><p></p><p>Now if the explanation was "a technique requires the right timing in the right place, which only occurs once during a given battle", that would be acceptable at least.</p></blockquote><p></p>
[QUOTE="IceFractal, post: 3956742, member: 27704"] A "one minute rest time" refresh is implicity per encounter, without the awkward edge-cases that making it literally per encounter raises. And seriously, if someone is willing to stand there for [B]ten rounds[/B] doing nothing, then let them have their manuevers back. Secondly, I [U]really[/U] hope they aren't going with "you can't fool people with the same trick twice" as an explanation for why stunts are per encounter, because that's the most crap reason ever. It raises tons of fourth-wall-breaking questions right off the bat: * Someone was absent while you did your stunt, and then they enter the encounter from another room; why can't you use it on them as well? * If the foes are mindless, they aren't [I]ever[/I] going to get wise to your tricks. * If you fight the same group of people later as a different encounter, why can you suddenly fool them again? Now if the explanation was "a technique requires the right timing in the right place, which only occurs once during a given battle", that would be acceptable at least. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fighter "Stunts": How will they work?
Top