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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fighter "Stunts": How will they work?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3957544" data-attributes="member: 5143"><p>From everything I've read on the subject, it sounds like this came about like this:</p><p>"It's boring to do the same thing every round. It gets tedious. Everyone just stands in one spot and does a full attack. How can we make it so that people don't do that?</p><p></p><p>I know, we give them cool powers that are standard actions so they want to move around more often and they'll want to use all their cool powers. We'll make them spend an action to renew all their powers to encourage them to use different powers each round instead of the same one over and over again.</p><p></p><p>We've heard back from people. Some are complaining that all their players are doing are using their best power then renewing them and then using the best power again. We didn't think there was a "best" power, however, people always just use the one that does the most damage.</p><p></p><p>Ok, I guess next time we won't let them renew their powers, so they HAVE to do something cool and new each round of combat. Let's test it and see how it works.</p><p></p><p>Wow, this works perfectly and everyone agrees that they have more fun playing the game like this. We only have one problem, there's no good role playing reason why a fighter shouldn't be able to use the same power over and over again and some of our players were complaining that it didn't make any sense, although they love the game. They don't want fighters to have some mystical power source that can't be replenished without rest, they say that's stupid and fighters don't feel like fighters if that's the way it works. Let's just tell them that enemies won't fall for the same trick twice. It sounds pretty lame too, but we need SOME explanation and the game is more fun when people can only use the powers once per combat. And people are more willing to accept that excuse than any other we've come up with."</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3957544, member: 5143"] From everything I've read on the subject, it sounds like this came about like this: "It's boring to do the same thing every round. It gets tedious. Everyone just stands in one spot and does a full attack. How can we make it so that people don't do that? I know, we give them cool powers that are standard actions so they want to move around more often and they'll want to use all their cool powers. We'll make them spend an action to renew all their powers to encourage them to use different powers each round instead of the same one over and over again. We've heard back from people. Some are complaining that all their players are doing are using their best power then renewing them and then using the best power again. We didn't think there was a "best" power, however, people always just use the one that does the most damage. Ok, I guess next time we won't let them renew their powers, so they HAVE to do something cool and new each round of combat. Let's test it and see how it works. Wow, this works perfectly and everyone agrees that they have more fun playing the game like this. We only have one problem, there's no good role playing reason why a fighter shouldn't be able to use the same power over and over again and some of our players were complaining that it didn't make any sense, although they love the game. They don't want fighters to have some mystical power source that can't be replenished without rest, they say that's stupid and fighters don't feel like fighters if that's the way it works. Let's just tell them that enemies won't fall for the same trick twice. It sounds pretty lame too, but we need SOME explanation and the game is more fun when people can only use the powers once per combat. And people are more willing to accept that excuse than any other we've come up with." [/QUOTE]
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Fighter "Stunts": How will they work?
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