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General Tabletop Discussion
*Dungeons & Dragons
Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
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<blockquote data-quote="Hussar" data-source="post: 7326105" data-attributes="member: 22779"><p>To be honest, since we're building this on a fighter chassis, I'm not really opposed to the idea that the character doesn't get healing. Then again, to me, healing wasn't a major part of Warlords anyway. They got healing because they were leaders, but, it wasn't the interesting part of the character. Again, for me, it was always about action granting and buffing. Healing was just a nice extra perk.</p><p></p><p>And, frankly, since healing is so common in 5e (how many classes can cast healing of some sort?), I'm not sure there is a need for a another class that heals.</p><p></p><p>If this was meant to be a full class with subclasses, then healing would probably be more of an issue. But, since fighters aren't really expected to heal, having a fighter based warlord not heal wouldn't break any deals for me.</p><p></p><p>About the only issue I have with this class is that it is fiddly. Very fiddly. Having to track how much movement you used this round to subtract it from next round, how many attacks you gave up, did you give up an attack or a bonus action, whatever, means that this is going to be a very complex character to run at the table.</p><p></p><p>I wouldn't have much of a problem with it, but, I can see it being a PITA if someone isn't really on the ball tracking things round to round.</p><p></p><p>Honestly, I'm not really sure what the justification is for losing later actions. If I move further this round, why am I eating up movement next round? Just grant bonus movement and be done with it. Keep the resource expenditures self contained within a given turn might be a lot simpler.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7326105, member: 22779"] To be honest, since we're building this on a fighter chassis, I'm not really opposed to the idea that the character doesn't get healing. Then again, to me, healing wasn't a major part of Warlords anyway. They got healing because they were leaders, but, it wasn't the interesting part of the character. Again, for me, it was always about action granting and buffing. Healing was just a nice extra perk. And, frankly, since healing is so common in 5e (how many classes can cast healing of some sort?), I'm not sure there is a need for a another class that heals. If this was meant to be a full class with subclasses, then healing would probably be more of an issue. But, since fighters aren't really expected to heal, having a fighter based warlord not heal wouldn't break any deals for me. About the only issue I have with this class is that it is fiddly. Very fiddly. Having to track how much movement you used this round to subtract it from next round, how many attacks you gave up, did you give up an attack or a bonus action, whatever, means that this is going to be a very complex character to run at the table. I wouldn't have much of a problem with it, but, I can see it being a PITA if someone isn't really on the ball tracking things round to round. Honestly, I'm not really sure what the justification is for losing later actions. If I move further this round, why am I eating up movement next round? Just grant bonus movement and be done with it. Keep the resource expenditures self contained within a given turn might be a lot simpler. [/QUOTE]
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Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
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