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Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
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<blockquote data-quote="Guest 6801328" data-source="post: 7326114"><p>Yeah, I really agree. I've been pondering how to abstract some of it away so that it's less fiddly while retaining it's essence.</p><p></p><p>One thing I'm looking at is whether or not it's really necessary to restrict each reaction to once per round. The worst cases aren't really that terrible, as long as "1 reaction per turn" remains, and the bonus action option doesn't kick in until 15.</p><p></p><p>If I can get it down to just counting up your reactions and then deducting the total (-1) from weapon attacks on your turn, I think I'll be happy.</p><p></p><p></p><p></p><p>Well, if you think of a "round" as being from any initiative count to any initiative count, then all reactions plus your next turn are still within one round. (In other words, April 1st to March 31st is a year just as much as January 1st to December 31st is.)</p><p></p><p>But, yeah, having to keep track of all that movement is getting unwieldy. </p><p></p><p>Maybe the simplest version is just to allow just the 5'/10'/15'/20' from levels 7+ to be used during reactions. So at level 10 you could move 10' on each reaction you take, plus your normal movement on your next turn.</p><p></p><p>By "losing later actions" were you referring to more than the movement? Trading weapon attacks for reactions is kinda the foundational mechanic here, so I'm not sure how I would get rid of that. Certainly allowing extra reactions every round AND getting all your attacks is too much.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7326114"] Yeah, I really agree. I've been pondering how to abstract some of it away so that it's less fiddly while retaining it's essence. One thing I'm looking at is whether or not it's really necessary to restrict each reaction to once per round. The worst cases aren't really that terrible, as long as "1 reaction per turn" remains, and the bonus action option doesn't kick in until 15. If I can get it down to just counting up your reactions and then deducting the total (-1) from weapon attacks on your turn, I think I'll be happy. Well, if you think of a "round" as being from any initiative count to any initiative count, then all reactions plus your next turn are still within one round. (In other words, April 1st to March 31st is a year just as much as January 1st to December 31st is.) But, yeah, having to keep track of all that movement is getting unwieldy. Maybe the simplest version is just to allow just the 5'/10'/15'/20' from levels 7+ to be used during reactions. So at level 10 you could move 10' on each reaction you take, plus your normal movement on your next turn. By "losing later actions" were you referring to more than the movement? Trading weapon attacks for reactions is kinda the foundational mechanic here, so I'm not sure how I would get rid of that. Certainly allowing extra reactions every round AND getting all your attacks is too much. [/QUOTE]
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Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
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