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*Dungeons & Dragons
Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
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<blockquote data-quote="mellored" data-source="post: 7326135" data-attributes="member: 6801209"><p>IMO: It's not that fiddly. You only have 2 numbers to track. Reactions used, and movement used.</p><p></p><p>I mean, sure, that's more than battlemaster's 1 resource. But 2 numbers isn't exactly a high bar.</p><p>Easier than tracking 9 different levels of spell slots, time left and effect of your concentration spell, and whatever other feature you got (wild shape, sorcery points, channel divinity).</p><p></p><p>And much less fiddly than replacing attack ahead of time and trying to remember all the effects you lined up. Since each reaction is still resolved when you use them, you don't need to remember that you gave the paladin advantage 3 turns from now.</p><p></p><p>The only tricky part is that your "actions" reset at the "end" of your turn. But that's not difficult, just different.</p><p>You get 2 attacks and 30' of movement every 6 seconds. Same as any other fighter.</p><p>You just do it a little sooner, and in a different order, allowing you to respond better to the situation.</p><p></p><p>Also balance. You can't add full warlord abilities and still have full fighter abilities without being too powerful. So you need to trade the attacks. One way or another.</p></blockquote><p></p>
[QUOTE="mellored, post: 7326135, member: 6801209"] IMO: It's not that fiddly. You only have 2 numbers to track. Reactions used, and movement used. I mean, sure, that's more than battlemaster's 1 resource. But 2 numbers isn't exactly a high bar. Easier than tracking 9 different levels of spell slots, time left and effect of your concentration spell, and whatever other feature you got (wild shape, sorcery points, channel divinity). And much less fiddly than replacing attack ahead of time and trying to remember all the effects you lined up. Since each reaction is still resolved when you use them, you don't need to remember that you gave the paladin advantage 3 turns from now. The only tricky part is that your "actions" reset at the "end" of your turn. But that's not difficult, just different. You get 2 attacks and 30' of movement every 6 seconds. Same as any other fighter. You just do it a little sooner, and in a different order, allowing you to respond better to the situation. Also balance. You can't add full warlord abilities and still have full fighter abilities without being too powerful. So you need to trade the attacks. One way or another. [/QUOTE]
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Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
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