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General Tabletop Discussion
*Dungeons & Dragons
Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
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<blockquote data-quote="Guest 6801328" data-source="post: 7327167"><p>Yes, we discussed that a few pages back. My first reaction was to like it, but after thinking about it more if we want to expand the repertoire we either have to restrict it to only Int, which almost forces the Bravura to keep spending ASIs on Int (otherwise never learn anything new) or have Int + x where x changes (and Int might be changing, too.)</p><p></p><p>I mean, it <em>works</em>, but it just doesn't feel clean.</p><p></p><p>How about just one or possibly two reactions that key off of Int. Or even one reaction each that keys off of Int, Wis, Cha? You <em>can</em> ignore all three stats, but there's an incentive to invest in one? (Heck...one off of each stat, plus a few neutral ones?)</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7327167"] Yes, we discussed that a few pages back. My first reaction was to like it, but after thinking about it more if we want to expand the repertoire we either have to restrict it to only Int, which almost forces the Bravura to keep spending ASIs on Int (otherwise never learn anything new) or have Int + x where x changes (and Int might be changing, too.) I mean, it [I]works[/I], but it just doesn't feel clean. How about just one or possibly two reactions that key off of Int. Or even one reaction each that keys off of Int, Wis, Cha? You [I]can[/I] ignore all three stats, but there's an incentive to invest in one? (Heck...one off of each stat, plus a few neutral ones?) [/QUOTE]
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Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
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