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Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
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<blockquote data-quote="Bawylie" data-source="post: 7329233" data-attributes="member: 6776133"><p>Just some assorted thoughts. </p><p></p><p>1.) don’t talk yourself out of an interesting idea. I’ve seen some stuff that looks compelling, and then someone chimes in “what about booming blade or bravura3/druid17?” And yeah, ok, but let’s see how that idea stands on its own first without getting into the meta. And if it’s good, then let’s see about how it might fit nicely with the meta. Sometimes it’s as simple as linking something to something else. Like a weapon attack or to movement. Something that’s not a spell in any way. You know? </p><p></p><p>2.) as an old school warlord fan, I do miss the inspirational healing. And of course that’s a hot point among a lot of people. I was thinking an interesting feature might be a single bonus feat: your choice between Healer and Inspiring Leader. I’m not insisting on anything, but darn it all if that doesn’t fill something I feel the Bravura is missing. </p><p></p><p>3.) the MAD issue. If you lean into it, can go away. Either embrace heavy armor and dump stat dex, or let INT come in as a bonus under certain circumstances. </p><p></p><p>4.) the action economy and shared spotlight. I think I would want to avoid stealing spotlight on a fellow player’s turn. But I’d very open to monkeying with the DM’s turns (NPC enemies, etc). I’m thinking of interceptions, defensive/offensive blocking, and sacking. I wonder whether some of these reactions could be conditioned on enemy actions (much like the discussion on saving throws versus aoes). </p><p></p><p>Finally, I really do love the direction/shape this is taking. My thoughts here aren’t criticisms so much and pondering possibilities. </p><p></p><p></p><p>-Brad</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7329233, member: 6776133"] Just some assorted thoughts. 1.) don’t talk yourself out of an interesting idea. I’ve seen some stuff that looks compelling, and then someone chimes in “what about booming blade or bravura3/druid17?” And yeah, ok, but let’s see how that idea stands on its own first without getting into the meta. And if it’s good, then let’s see about how it might fit nicely with the meta. Sometimes it’s as simple as linking something to something else. Like a weapon attack or to movement. Something that’s not a spell in any way. You know? 2.) as an old school warlord fan, I do miss the inspirational healing. And of course that’s a hot point among a lot of people. I was thinking an interesting feature might be a single bonus feat: your choice between Healer and Inspiring Leader. I’m not insisting on anything, but darn it all if that doesn’t fill something I feel the Bravura is missing. 3.) the MAD issue. If you lean into it, can go away. Either embrace heavy armor and dump stat dex, or let INT come in as a bonus under certain circumstances. 4.) the action economy and shared spotlight. I think I would want to avoid stealing spotlight on a fellow player’s turn. But I’d very open to monkeying with the DM’s turns (NPC enemies, etc). I’m thinking of interceptions, defensive/offensive blocking, and sacking. I wonder whether some of these reactions could be conditioned on enemy actions (much like the discussion on saving throws versus aoes). Finally, I really do love the direction/shape this is taking. My thoughts here aren’t criticisms so much and pondering possibilities. -Brad [/QUOTE]
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Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
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