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Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
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<blockquote data-quote="mellored" data-source="post: 7329949" data-attributes="member: 6801209"><p>I think prone is fun and let's it be a bit more powerful.</p><p>In addition to the die size, you can also adjust how many people (1 creature, Int creatures, everyone in the area), as well as range (with 5' including movement, or 30' shout), and the timing (before the roll, or after the results).</p><p></p><p>"When a creature casts a spell or uses an effect that requires a Dexterity saving throw, you can shout a warning. Each creature targeted by the spell, after they roll their d20 but before the effect is resolved, can choose to fall prone in order to add 1d6 to their results."</p><p></p><p></p><p>I do agree that letting your allies decided should be a general rule, however, I quite like the image of shoving someone out of the way of a fireball. Copying rogues evasion for instance...</p><p>"When a willing creature within 5' is subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can take your reaction to knock them prone and shield them from harm. They instead take no damage if they succeed on the saving throw, and only half damage if they fail."</p><p></p><p>Hmm...</p><p></p><p><s>Dive on the Gernade.</s> Heroic Sacrifice</p><p>You throw your body infront of an attack, absorbing the blast in order to protrect others. You automaticly fail your save and take maximum damage, everyone else has advantage on their save and takes half damage.</p><p></p><p>[ATTACH]93398[/ATTACH]</p><p></p><p>Only if you have high Int. (at least with the current itteration).</p><p>But your right, there is a risk of hogging too much of the spot light. Attacks take the same amount of time to resolve, whether it's 14 Dex with a shortsword or 20 Str with a battleaxe.</p><p></p><p>Hmm....</p><p>I'll have to come back to this.</p><p></p><p>That works. It's more general trigger that way.</p><p>Though, I would add a time frame. Just in case the monster runs away to fight another day.</p><p></p><p>i.e.</p><p>Once a creature falls for your ploy, he is immune to this effect for 24 hours.</p><p></p><p>When your wielding a thrown weapon, you can give -1d4 at short range, and and -1d6 if within melee range?</p><p></p><p>That encourages tactics, but still alows low skill players to be effective.</p></blockquote><p></p>
[QUOTE="mellored, post: 7329949, member: 6801209"] I think prone is fun and let's it be a bit more powerful. In addition to the die size, you can also adjust how many people (1 creature, Int creatures, everyone in the area), as well as range (with 5' including movement, or 30' shout), and the timing (before the roll, or after the results). "When a creature casts a spell or uses an effect that requires a Dexterity saving throw, you can shout a warning. Each creature targeted by the spell, after they roll their d20 but before the effect is resolved, can choose to fall prone in order to add 1d6 to their results." I do agree that letting your allies decided should be a general rule, however, I quite like the image of shoving someone out of the way of a fireball. Copying rogues evasion for instance... "When a willing creature within 5' is subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can take your reaction to knock them prone and shield them from harm. They instead take no damage if they succeed on the saving throw, and only half damage if they fail." Hmm... [s]Dive on the Gernade.[/s] Heroic Sacrifice You throw your body infront of an attack, absorbing the blast in order to protrect others. You automaticly fail your save and take maximum damage, everyone else has advantage on their save and takes half damage. [ATTACH=CONFIG]93398._xfImport[/ATTACH] Only if you have high Int. (at least with the current itteration). But your right, there is a risk of hogging too much of the spot light. Attacks take the same amount of time to resolve, whether it's 14 Dex with a shortsword or 20 Str with a battleaxe. Hmm.... I'll have to come back to this. That works. It's more general trigger that way. Though, I would add a time frame. Just in case the monster runs away to fight another day. i.e. Once a creature falls for your ploy, he is immune to this effect for 24 hours. When your wielding a thrown weapon, you can give -1d4 at short range, and and -1d6 if within melee range? That encourages tactics, but still alows low skill players to be effective. [/QUOTE]
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Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
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