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General Tabletop Discussion
*Dungeons & Dragons
Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
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<blockquote data-quote="mellored" data-source="post: 7330100" data-attributes="member: 6801209"><p>I agree, it's too specific.</p><p></p><p>It's nicer to have the gate up front. Where it's obvious.</p><p></p><p>I still think you should multiple reactions on a turn. 1/trigger. So you can help with multi-attack.</p><p>Otherwise you might have issues playing one of these in a small party. 2 guys vs 1 dragon doesn't give you a lot of turns.</p><p>Seems fine.</p><p></p><p>Edit: Actually, IMO:</p><p>When you take a reaction, you may use a second reaction to move up to your speed. Any movement used is deducted from your movement on your turn, and will provoke Attacks of Opportunity</p><p></p><p>That way, it combo's with other reactions, at a cost.</p><p></p><p>I agree with having something different.</p><p></p><p>Tactical Positioning.</p><p>At level 10, When you roll initiative and are not surprised, you can move up to half your speed before the battle starts.</p><p></p><p>The others are good, but enchaments seem too specific for me.</p><p>Also, I like having Int and Cha saves somewhere in there as well. It's too niche to be by itself, but it can help broden another one a little.</p><p></p><p>Help already includes ranged attacks.</p><p>Protection style already includes ranged attacks.</p><p>Possibly...</p><p></p><p>Interception (Prerequisite: Protection Style)</p><p>You can use protection style on ranged attacks that pass with 5' of you. In addition, If you use protection style and the attack still hits, it deals half damage.</p><p>Rapid Healer: (Prerequist healer feat)</p><p>When a creature takes damage, you can use the healer feat on them as a reaction.</p><p></p><p>Maybe some THP for the "inspiring" part?</p><p>Or letting someone spend their own Hit Dice?</p><p></p><p>Dunno. IMO, damage reduction works just as well, and is easier to explain. But I know some people are stuck on the idea that every party needs a "healer" and don't want to play a caster.</p><p>I wouldn't set a target number. If there's a good idea, take it.</p><p>It's not they stopped making spells because a wizard only get's 25 to choose from. Or invocations because the warlock get's 8.</p></blockquote><p></p>
[QUOTE="mellored, post: 7330100, member: 6801209"] I agree, it's too specific. It's nicer to have the gate up front. Where it's obvious. I still think you should multiple reactions on a turn. 1/trigger. So you can help with multi-attack. Otherwise you might have issues playing one of these in a small party. 2 guys vs 1 dragon doesn't give you a lot of turns. Seems fine. Edit: Actually, IMO: When you take a reaction, you may use a second reaction to move up to your speed. Any movement used is deducted from your movement on your turn, and will provoke Attacks of Opportunity That way, it combo's with other reactions, at a cost. I agree with having something different. Tactical Positioning. At level 10, When you roll initiative and are not surprised, you can move up to half your speed before the battle starts. The others are good, but enchaments seem too specific for me. Also, I like having Int and Cha saves somewhere in there as well. It's too niche to be by itself, but it can help broden another one a little. Help already includes ranged attacks. Protection style already includes ranged attacks. Possibly... Interception (Prerequisite: Protection Style) You can use protection style on ranged attacks that pass with 5' of you. In addition, If you use protection style and the attack still hits, it deals half damage. Rapid Healer: (Prerequist healer feat) When a creature takes damage, you can use the healer feat on them as a reaction. Maybe some THP for the "inspiring" part? Or letting someone spend their own Hit Dice? Dunno. IMO, damage reduction works just as well, and is easier to explain. But I know some people are stuck on the idea that every party needs a "healer" and don't want to play a caster. I wouldn't set a target number. If there's a good idea, take it. It's not they stopped making spells because a wizard only get's 25 to choose from. Or invocations because the warlock get's 8. [/QUOTE]
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Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
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