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Fighter Survey Response
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<blockquote data-quote="phantomK9" data-source="post: 6970741" data-attributes="member: 6790724"><p>Agreed 100%.</p><p>In fact not only did I tell them the exact same thing in the survey under general comments for the Fighter class, I've even worked up how to do that for my games. It basically works out to just giving the core Fighter class a couple of Superiority Dice and Maneuvers at 2nd level. And then at 6th and 14th level rather than getting additional feats, all Fighters get another Superiority Die and a couple more Maneuvers.</p><p>Battlemasters then would be the Archetype that gets to increase their Superiority Die type as well as even more Maneuvers as they level up, plus their own unique abilities as already written.</p><p></p><p></p><p></p><p>Truth. </p><p>Which is why I've been so confused why not a single sub-class has ever had any improvements upon those two basic functionalities.</p><p>How about a subclass that gives Action Surge one more time per rest, or increases the die type of Second Wind, or lets you reroll the Second Wind die if you don't like the result. Lots of options and design space that have just been completely ignored (well that and Fighting Styles) which frankly should have gone to the Champion.</p><p></p><p></p><p></p><p>Having the core Fighter class being built with Superiority Dice and Maneuvers in mind would really clear up a lot of issues.</p></blockquote><p></p>
[QUOTE="phantomK9, post: 6970741, member: 6790724"] Agreed 100%. In fact not only did I tell them the exact same thing in the survey under general comments for the Fighter class, I've even worked up how to do that for my games. It basically works out to just giving the core Fighter class a couple of Superiority Dice and Maneuvers at 2nd level. And then at 6th and 14th level rather than getting additional feats, all Fighters get another Superiority Die and a couple more Maneuvers. Battlemasters then would be the Archetype that gets to increase their Superiority Die type as well as even more Maneuvers as they level up, plus their own unique abilities as already written. Truth. Which is why I've been so confused why not a single sub-class has ever had any improvements upon those two basic functionalities. How about a subclass that gives Action Surge one more time per rest, or increases the die type of Second Wind, or lets you reroll the Second Wind die if you don't like the result. Lots of options and design space that have just been completely ignored (well that and Fighting Styles) which frankly should have gone to the Champion. Having the core Fighter class being built with Superiority Dice and Maneuvers in mind would really clear up a lot of issues. [/QUOTE]
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