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<blockquote data-quote="DEFCON 1" data-source="post: 6970756" data-attributes="member: 7006"><p>I have no problem whatsoever with the Maneuver system becoming more robust! In fact, I think the Maneuver system should be just as robust as the Spellcasting system! I believe Maneuvers should be for weapon-users what Spellcasting is for spellcasters-- the default! All weapon-users use combat maneuvers just like all magic-users use spells. And the type of weapon-user you are changes which maneuvers you have access to select from, just like every caster has their own individual spell list to select spells from.</p><p></p><p>But WotC didn't do that. Instead, they cordoned off the one "martial combat" system they had into a single archetype of a single class. And they did weapon-users a great disservice. And had to give most of them <em>spells</em> just to give them other unique abilities they could use in combat, in a mechanical system that was easy to use and easy to understand. They could have given paladins and rangers maneuvers rather than spells (and probably made a lot of players happy), but they didn't have faith in their new system.</p><p></p><p>Hopefully, they realize the strength and versatility of the Maneuver / Superiority die system and they support it going forward rather than writing it off to history.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6970756, member: 7006"] I have no problem whatsoever with the Maneuver system becoming more robust! In fact, I think the Maneuver system should be just as robust as the Spellcasting system! I believe Maneuvers should be for weapon-users what Spellcasting is for spellcasters-- the default! All weapon-users use combat maneuvers just like all magic-users use spells. And the type of weapon-user you are changes which maneuvers you have access to select from, just like every caster has their own individual spell list to select spells from. But WotC didn't do that. Instead, they cordoned off the one "martial combat" system they had into a single archetype of a single class. And they did weapon-users a great disservice. And had to give most of them [I]spells[/I] just to give them other unique abilities they could use in combat, in a mechanical system that was easy to use and easy to understand. They could have given paladins and rangers maneuvers rather than spells (and probably made a lot of players happy), but they didn't have faith in their new system. Hopefully, they realize the strength and versatility of the Maneuver / Superiority die system and they support it going forward rather than writing it off to history. [/QUOTE]
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