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<blockquote data-quote="DEFCON 1" data-source="post: 6971765" data-attributes="member: 7006"><p>See, I have a hard time counting extra attacks and extra ABI/feats as "Fighter stuff", because every other class gets ASI/feats, and most of the other weapon classes get extra attacks.</p><p></p><p>If you look at my original point, all the classes get something <em>unique</em> to their mechanics that defines that class. Rage is unique to Barbarians, and every Barbarian subclass has it. Bardic Inspiration is unique. Wildshape is unique. Ki is unique. Sneak Attack is unique. Invocations are unique. Metamagic is unique. Smite is unique. The only two that you might say don't have something unique is Cleric (because they share Channel Divinity with the Paladin) and the Wizard (because their "unique" bits are the cool extensions off the spellcasting system that every spellcasting class uses.)</p><p></p><p>Maneuvers and Superiority dice is the mechanical subsystem that is truly unique to the Fighter, and I would just love to see it embraced... and more importantly expanded upon. Because there is a metric TON of additional things you can do with it if you fully embrace it. People don't like the "bigger dice" that the BM gets as their high-level subclass features? Another subclass that uses Maneuvers and SDice doesn't have to give those as features and can instead give something else! Someone wants more powerful maneuvers that require two SDice to use? That can be done too!</p><p></p><p>The M/SDice system is primed for as much expansion and originality for martial characters as the spellcasting system is for spellcasters. The spellcasting system is so robust that they have now three levels of casting! 1/3rd casters, 1/2lf casters, and full casters, so there's no reason why you could expand the M/SDice system to get to that same level of flexibility.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6971765, member: 7006"] See, I have a hard time counting extra attacks and extra ABI/feats as "Fighter stuff", because every other class gets ASI/feats, and most of the other weapon classes get extra attacks. If you look at my original point, all the classes get something [I]unique[/I] to their mechanics that defines that class. Rage is unique to Barbarians, and every Barbarian subclass has it. Bardic Inspiration is unique. Wildshape is unique. Ki is unique. Sneak Attack is unique. Invocations are unique. Metamagic is unique. Smite is unique. The only two that you might say don't have something unique is Cleric (because they share Channel Divinity with the Paladin) and the Wizard (because their "unique" bits are the cool extensions off the spellcasting system that every spellcasting class uses.) Maneuvers and Superiority dice is the mechanical subsystem that is truly unique to the Fighter, and I would just love to see it embraced... and more importantly expanded upon. Because there is a metric TON of additional things you can do with it if you fully embrace it. People don't like the "bigger dice" that the BM gets as their high-level subclass features? Another subclass that uses Maneuvers and SDice doesn't have to give those as features and can instead give something else! Someone wants more powerful maneuvers that require two SDice to use? That can be done too! The M/SDice system is primed for as much expansion and originality for martial characters as the spellcasting system is for spellcasters. The spellcasting system is so robust that they have now three levels of casting! 1/3rd casters, 1/2lf casters, and full casters, so there's no reason why you could expand the M/SDice system to get to that same level of flexibility. [/QUOTE]
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