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Fighter to mage - the Str vs. Int/Cha trade-off is NOT equal
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<blockquote data-quote="Torm" data-source="post: 1969199" data-attributes="member: 12706"><p>Not to be a "drama queen", as Geoff put it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />, but there is an in-character, non-metagaming reason for this, too. Half-Orcs are genetically predisposed toward being stronger, and not as bright - same as gorillas in the real world, only less extremely so. Sure, every once in a while you may find one who breaks the mold and has a bit of charm and smarts, but for the most part, strength is, well, their strength. And this is expressed in the meta-aspects of the game by it being harder for you to roll up a character that, after racial modifiers, is still a suave sophisticate.</p><p></p><p>Also, in terms of roleplaying, if that is the character concept you're going for and you have a relatively cooperative DM, why not just have the character be a quarter-Orc, three-quarters Human - stats as a Human, looks enough like a Half-Orc to be treated as one, socially? (<em>Maybe</em> give up a starting feat to count as Orc-blood?) The rules should serve the roleplay, not the other way around, and as long as you have a legitimate character concept and aren't just trying to munchkin.....</p></blockquote><p></p>
[QUOTE="Torm, post: 1969199, member: 12706"] Not to be a "drama queen", as Geoff put it ;), but there is an in-character, non-metagaming reason for this, too. Half-Orcs are genetically predisposed toward being stronger, and not as bright - same as gorillas in the real world, only less extremely so. Sure, every once in a while you may find one who breaks the mold and has a bit of charm and smarts, but for the most part, strength is, well, their strength. And this is expressed in the meta-aspects of the game by it being harder for you to roll up a character that, after racial modifiers, is still a suave sophisticate. Also, in terms of roleplaying, if that is the character concept you're going for and you have a relatively cooperative DM, why not just have the character be a quarter-Orc, three-quarters Human - stats as a Human, looks enough like a Half-Orc to be treated as one, socially? ([I]Maybe[/I] give up a starting feat to count as Orc-blood?) The rules should serve the roleplay, not the other way around, and as long as you have a legitimate character concept and aren't just trying to munchkin..... [/QUOTE]
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Fighter to mage - the Str vs. Int/Cha trade-off is NOT equal
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