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General Tabletop Discussion
*Pathfinder & Starfinder
Fighter Variant Rules - Improving the Fighter
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4359462" data-attributes="member: 35909"><p>Who ever said Gladiators face nothing but other Gladiators?</p><p></p><p>Again, there are lots of other ways to generate SA with this class if you try, and the arena itself can lend aid. If some of the ground is uneven, and your foe doesn't have 5 balance ranks, he's flatfooted on that ground. And while Bluff is a useful skill for most anyone, not just for feinting, I've seen plenty of people pass up on Sense Motive when it was a class skill, so no guarantee an enemy Gladiator will actually have it. Really, some classes just have a harder time fighting others of their kind, Rogue faces all the same issues when facing an evil twin.</p><p></p><p>I think a part that bears repeating is: You can mix and match SA and feats any way you like, you're not forced to go all one way or the other. So it's simply an option, it can only hurt you if you choose poorly based on what your character can do. And between being somewhat more survivable up close than a Rogue, having ful BAB, options for bonus feats, and better weapons, a Gladiator could easily go TWF and add some SA to his arsenal. There are lots of ToB maneuvers, especially from TC (class discipline) to get a full attack (Pouncing charge, Sudden Leap) or several attacks (Wolf Fang Strike) with two weapons. When you're making 7 attacks on a full attack later on, and each is adding SA dice, even if you only got say +3d6, that's still pretty scary. Gladiator in particular is supposed to put his free maneuvers to use to synergize with the other class features, mainly SA.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4359462, member: 35909"] Who ever said Gladiators face nothing but other Gladiators? Again, there are lots of other ways to generate SA with this class if you try, and the arena itself can lend aid. If some of the ground is uneven, and your foe doesn't have 5 balance ranks, he's flatfooted on that ground. And while Bluff is a useful skill for most anyone, not just for feinting, I've seen plenty of people pass up on Sense Motive when it was a class skill, so no guarantee an enemy Gladiator will actually have it. Really, some classes just have a harder time fighting others of their kind, Rogue faces all the same issues when facing an evil twin. I think a part that bears repeating is: You can mix and match SA and feats any way you like, you're not forced to go all one way or the other. So it's simply an option, it can only hurt you if you choose poorly based on what your character can do. And between being somewhat more survivable up close than a Rogue, having ful BAB, options for bonus feats, and better weapons, a Gladiator could easily go TWF and add some SA to his arsenal. There are lots of ToB maneuvers, especially from TC (class discipline) to get a full attack (Pouncing charge, Sudden Leap) or several attacks (Wolf Fang Strike) with two weapons. When you're making 7 attacks on a full attack later on, and each is adding SA dice, even if you only got say +3d6, that's still pretty scary. Gladiator in particular is supposed to put his free maneuvers to use to synergize with the other class features, mainly SA. [/QUOTE]
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Fighter Variant Rules - Improving the Fighter
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